Travelled to:
1 × Canada
Collaborated with:
Ho-Lun Cheng Y.Pisan T.W.Leong S.Shen Chen Si Hemanta Sapkota Daniel Rosser F.'.Mueller Richard Byrne Matt Jones 0001 Christopher Dubravs P.Mirza-Babaei Veronica Zammitto Alessandro Canossa Genevieve Conley Guenter Wallner Paris Mavromoustakos Blom Sander Bakkes S.Whiteson Diederik M. Roijers R.Valenti T.Gevers
Talks about:
game (11) adapt (4) design (3) crowdsourc (2) express (2) person (2) facial (2) experi (2) autom (2) agent (2)
Person: Chek Tien Tan
DBLP: Tan:Chek_Tien
Contributed to:
Wrote 12 papers:
- CHI-2014-TanLS #case study #experience #game studies #video
- Combining think-aloud and physiological data to understand video game experiences (CTT, TWL, SS), pp. 381–390.
- AIIDE-2007-TanC #adaptation #game studies
- Personality-based Adaptation for Teamwork in Game Agents (CTT, HLC), pp. 37–42.
- AIIDE-2008-TanC #adaptation #effectiveness #game studies #named #representation
- TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games (CTT, HLC).
- AIIDE-2009-TanC #adaptation #game studies #learning #named
- IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games (CTT, HLC).
- AIIDE-2010-TanC #adaptation #architecture #automation #game studies #modelling
- An Automated Model-Based Adaptive Architecture in Modern Games (CTT, HLC).
- AIIDE-2014-BlomBTWRVG #game studies #personalisation #recognition #towards
- Towards Personalised Gaming via Facial Expression Recognition (PMB, SB, CTT, SW, DMR, RV, TG).
- FDG-2014-SiPT #analysis #automation #game studies #realtime
- Automated terrain analysis in real-time strategy games (CS, YP, CTT).
- FDG-2014-TanSRP #crowdsourcing #game studies
- Initial perceptions of a casual game to crowdsource facial expressions in the wild (CTT, HS, DR, YP).
- FDG-2014-TanSRP14a #crowdsourcing #game studies
- A game to crowdsource data for affective computing (CTT, HS, DR, YP).
- CHI-PLAY-2015-TanLSDS #artificial reality #case study #experience
- Exploring Gameplay Experiences on the Oculus Rift (CTT, TWL, SS, CD, CS), pp. 253–263.
- CHI-PLAY-2015-TanMZCCW #design #game studies #research #tool support
- Tool Design Jam: Designing tools for Games User Research (CTT, PMB, VZ, AC, GC, GW), pp. 827–831.
- CHI-PLAY-2017-MuellerTBJ #design #game studies #interactive #lens
- 13 Game Lenses for Designing Diverse Interactive Jogging Systems (F'M, CTT, RB, MJ0), pp. 43–56.