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Collaborated with:
Markus Eger Ryan Alexander M.A.Hammer Hannah Morrison Sasha Azad Marcela Alfaro Cordoba Chris Miller Mayank Dighe Arnav Jhala Adam Summerville Ben Samuel Joseph C. Osborn N.Wardrip-Fruin M.Mateas Rook Liu Claire Christopher S.Ontañón Piotr Mirowski Kory Wallace Mathewson Thomas Winters Shaun Farrugia
Talks about:
game (5) generat (4) interact (2) languag (2) charact (2) mechan (2) commit (2) world (2) studi (2) stori (2)

Person: Chris Martens

DBLP DBLP: Martens:Chris

Contributed to:

AIIDE 20152015
FDG 20152015
AIIDE 20172017
CIG 20172017
FDG 20172017
AIIDE 20182018
AIIDE 20192019
FDG 20192019

Wrote 13 papers:

AIIDE-2015-Martens #generative #interactive #modelling #named
Ceptre: A Language for Modeling Generative Interactive Systems (CM), pp. 51–57.
FDG-2015-Martens #game studies #proving #using
Using Proof Theory to Study Game Mechanics (CM).
AIIDE-2017-EgerM #game studies #specification
Practical Specification of Belief Manipulation in Games (ME, CM), pp. 30–36.
CIG-2017-EgerMC
An intentional AI for hanabi (ME, CM, MAC), pp. 68–75.
FDG-2017-AlexanderM
Deriving quests from open world mechanics (RA, CM), p. 7.
FDG-2017-MartensH #game studies #interface #semantics #towards
Languages of play: towards semantic foundations for game interfaces (CM, MAH), p. 10.
FDG-2017-MorrisonM #generative
A generative model of group conversation (HM, CM), p. 7.
AIIDE-2018-EgerM #comparison #deduction #game studies #social
Keeping the Story Straight: A Comparison of Commitment Strategies for a Social Deduction Game (ME, CM), pp. 24–30.
AIIDE-2018-SummervilleMSOW #analysis #bidirectional #game studies #generative #named
Gemini: Bidirectional Generation and Analysis of Games via ASP (AS, CM, BS, JCO, NWF, MM), pp. 123–129.
AIIDE-2019-AzadM #named #simulation
Lyra: Simulating Believable Opinionated Virtual Characters (SA, CM), pp. 108–115.
AIIDE-2019-EgerM #case study
A Study of AI Agent Commitment in One Night Ultimate Werewolf with Human Players (ME, CM), pp. 139–145.
AIIDE-2019-LiuCMOMMWF #case study #experience #interactive
Playable Experiences at the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (RL, CC, CM, SO, PM, KWM, TW, SF), pp. 234–238.
FDG-2019-MillerDMJ
Stories of the town: balancing character autonomy and coherent narrative in procedurally generated worlds (CM, MD, CM, AJ), p. 9.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.