Collaborated with:
Markus Eger ∅ Ryan Alexander M.A.Hammer Hannah Morrison Sasha Azad Marcela Alfaro Cordoba Chris Miller Mayank Dighe Arnav Jhala Adam Summerville Ben Samuel Joseph C. Osborn N.Wardrip-Fruin M.Mateas Rook Liu Claire Christopher S.Ontañón Piotr Mirowski Kory Wallace Mathewson Thomas Winters Shaun Farrugia
Talks about:
game (5) generat (4) interact (2) languag (2) charact (2) mechan (2) commit (2) world (2) studi (2) stori (2)
Person: Chris Martens
DBLP: Martens:Chris
Contributed to:
Wrote 13 papers:
- AIIDE-2015-Martens #generative #interactive #modelling #named
- Ceptre: A Language for Modeling Generative Interactive Systems (CM), pp. 51–57.
- FDG-2015-Martens #game studies #proving #using
- Using Proof Theory to Study Game Mechanics (CM).
- AIIDE-2017-EgerM #game studies #specification
- Practical Specification of Belief Manipulation in Games (ME, CM), pp. 30–36.
- CIG-2017-EgerMC
- An intentional AI for hanabi (ME, CM, MAC), pp. 68–75.
- FDG-2017-AlexanderM
- Deriving quests from open world mechanics (RA, CM), p. 7.
- FDG-2017-MartensH #game studies #interface #semantics #towards
- Languages of play: towards semantic foundations for game interfaces (CM, MAH), p. 10.
- FDG-2017-MorrisonM #generative
- A generative model of group conversation (HM, CM), p. 7.
- AIIDE-2018-EgerM #comparison #deduction #game studies #social
- Keeping the Story Straight: A Comparison of Commitment Strategies for a Social Deduction Game (ME, CM), pp. 24–30.
- AIIDE-2018-SummervilleMSOW #analysis #bidirectional #game studies #generative #named
- Gemini: Bidirectional Generation and Analysis of Games via ASP (AS, CM, BS, JCO, NWF, MM), pp. 123–129.
- AIIDE-2019-AzadM #named #simulation
- Lyra: Simulating Believable Opinionated Virtual Characters (SA, CM), pp. 108–115.
- AIIDE-2019-EgerM #case study
- A Study of AI Agent Commitment in One Night Ultimate Werewolf with Human Players (ME, CM), pp. 139–145.
- AIIDE-2019-LiuCMOMMWF #case study #experience #interactive
- Playable Experiences at the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (RL, CC, CM, SO, PM, KWM, TW, SF), pp. 234–238.
- FDG-2019-MillerDMJ
- Stories of the town: balancing character autonomy and coherent narrative in procedurally generated worlds (CM, MD, CM, AJ), p. 9.