Collaborated with:
M.Mateas Adam Summerville N.Wardrip-Fruin Eric Kaltman Brian Lambrigger J.Aycock Yegeta Zeleke Ricardo G. Sanfelice Dylan Lederle-Ensign Christoffer Holmgård Daniel W. Zhang Heather Logas J.Whitehead Kate Compton Z.Lin Chris Martens Ben Samuel Richard Vallejos Lauren Scott John T. Murray Orlando Salvatore D.G.Shapiro H.Sanchez Michael Shavlovsky Chris Lewis 0002 Daniel Cetina Shayne Clementi Melanie Dickinson Barrett R. Anderson J.Denner David Torres Chandranil Chakrabortti Kelsey Coffman Daniel Fava Jo Mazeika Afshin Mobramaein Johnathan Pagnutti Husacar Sanchez B.Laurel
Talks about:
game (11) generat (3) analysi (3) design (3) automat (2) system (2) hybrid (2) gemini (2) analyz (2) action (2)
Person: Joseph C. Osborn
DBLP: Osborn:Joseph_C=
Contributed to:
Wrote 15 papers:
- FDG-2014-LogasWMVSMCOSSL #named
- Xylem: The Code of Plants (HL, JW, MM, RV, LS, JTM, KC, JCO, OS, DGS, ZL, HS, MS, CL0, DC, SC).
- FDG-2014-LogasWMVSSMCOSL #design #game studies #verification
- Software verification games: Designing Xylem, The Code of Plants (HL, JW, MM, RV, LS, DGS, JTM, KC, JCO, OS, ZL, HS, MS, DC, SC, CL0).
- FDG-2014-OsbornM #difference #game studies #independence #metric
- A game-independent play trace dissimilarity metric (JCO, MM).
- FDG-2015-OsbornLWM #game studies
- Combat in Games (JCO, DLE, NWF, MM).
- DiGRA-FDG-2016-ComptonLOCCFLLM #design #game studies #lessons learnt
- Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery (KC, HL, JCO, CC, KC, DF, DLE, ZL, JM, AM, JP, HS, JW, BL).
- AIIDE-2017-OsbornLM #game studies #hybrid #modelling #named
- HyPED: Modeling and Analyzing Action Games as Hybrid Systems (JCO, BL, MM), pp. 87–93.
- CIG-2017-OsbornSM #automation #design #game studies #learning
- Automated game design learning (JCO, AS, MM), pp. 240–247.
- FDG-2017-KaltmanOWM #analysis #game studies #tool support
- Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources (EK, JCO, NWF, MM), p. 10.
- FDG-2017-OsbornSM #automation #game studies
- Automatic mapping of NES games with mappy (JCO, AS, MM), p. 9.
- FDG-2017-OsbornWM #logic
- Refining operational logics (JCO, NWF, MM), p. 10.
- FDG-2017-SummervilleOHZ #automation #interactive
- Mechanics automatically recognized via interactive observation: jumping (AS, JCO, CH, DWZ), p. 10.
- AIIDE-2018-SummervilleMSOW #analysis #bidirectional #game studies #generative #named
- Gemini: Bidirectional Generation and Analysis of Games via ASP (AS, CM, BS, JCO, NWF, MM), pp. 123–129.
- AIIDE-2019-OsbornDASDTWM #game studies #generative
- Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator (JCO, MD, BRA, AS, JD, DT, NWF, MM), pp. 59–65.
- FDG-2019-KaltmanOA #analysis #game studies #named #visualisation
- S4LVE: shareable videogame analysis and visualization (EK, JCO, JA), p. 5.
- FDG-2019-ZelekeOS #approach #game studies #hybrid
- Analyzing action games: a hybrid systems approach (YZ, JCO, RGS), p. 11.