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Collaborated with:
M.Mateas Adam Summerville N.Wardrip-Fruin Eric Kaltman Brian Lambrigger J.Aycock Yegeta Zeleke Ricardo G. Sanfelice Dylan Lederle-Ensign Christoffer Holmgård Daniel W. Zhang Heather Logas J.Whitehead Kate Compton Z.Lin Chris Martens Ben Samuel Richard Vallejos Lauren Scott John T. Murray Orlando Salvatore D.G.Shapiro H.Sanchez Michael Shavlovsky Chris Lewis 0002 Daniel Cetina Shayne Clementi Melanie Dickinson Barrett R. Anderson J.Denner David Torres Chandranil Chakrabortti Kelsey Coffman Daniel Fava Jo Mazeika Afshin Mobramaein Johnathan Pagnutti Husacar Sanchez B.Laurel
Talks about:
game (11) generat (3) analysi (3) design (3) automat (2) system (2) hybrid (2) gemini (2) analyz (2) action (2)

Person: Joseph C. Osborn

DBLP DBLP: Osborn:Joseph_C=

Contributed to:

FDG 20142014
FDG 20152015
DiGRA/FDG 20162016
AIIDE 20172017
CIG 20172017
FDG 20172017
AIIDE 20182018
AIIDE 20192019
FDG 20192019

Wrote 15 papers:

FDG-2014-LogasWMVSMCOSSL #named
Xylem: The Code of Plants (HL, JW, MM, RV, LS, JTM, KC, JCO, OS, DGS, ZL, HS, MS, CL0, DC, SC).
FDG-2014-LogasWMVSSMCOSL #design #game studies #verification
Software verification games: Designing Xylem, The Code of Plants (HL, JW, MM, RV, LS, DGS, JTM, KC, JCO, OS, ZL, HS, MS, DC, SC, CL0).
FDG-2014-OsbornM #difference #game studies #independence #metric
A game-independent play trace dissimilarity metric (JCO, MM).
FDG-2015-OsbornLWM #game studies
Combat in Games (JCO, DLE, NWF, MM).
DiGRA-FDG-2016-ComptonLOCCFLLM #design #game studies #lessons learnt
Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery (KC, HL, JCO, CC, KC, DF, DLE, ZL, JM, AM, JP, HS, JW, BL).
AIIDE-2017-OsbornLM #game studies #hybrid #modelling #named
HyPED: Modeling and Analyzing Action Games as Hybrid Systems (JCO, BL, MM), pp. 87–93.
CIG-2017-OsbornSM #automation #design #game studies #learning
Automated game design learning (JCO, AS, MM), pp. 240–247.
FDG-2017-KaltmanOWM #analysis #game studies #tool support
Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources (EK, JCO, NWF, MM), p. 10.
FDG-2017-OsbornSM #automation #game studies
Automatic mapping of NES games with mappy (JCO, AS, MM), p. 9.
FDG-2017-OsbornWM #logic
Refining operational logics (JCO, NWF, MM), p. 10.
FDG-2017-SummervilleOHZ #automation #interactive
Mechanics automatically recognized via interactive observation: jumping (AS, JCO, CH, DWZ), p. 10.
AIIDE-2018-SummervilleMSOW #analysis #bidirectional #game studies #generative #named
Gemini: Bidirectional Generation and Analysis of Games via ASP (AS, CM, BS, JCO, NWF, MM), pp. 123–129.
AIIDE-2019-OsbornDASDTWM #game studies #generative
Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator (JCO, MD, BRA, AS, JD, DT, NWF, MM), pp. 59–65.
FDG-2019-KaltmanOA #analysis #game studies #named #visualisation
S4LVE: shareable videogame analysis and visualization (EK, JCO, JA), p. 5.
FDG-2019-ZelekeOS #approach #game studies #hybrid
Analyzing action games: a hybrid systems approach (YZ, JCO, RGS), p. 11.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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