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Travelled to:
1 × Canada
1 × China
1 × France
1 × South Korea
3 × USA
Collaborated with:
C.Linehan B.Kirman T.Feltwell S.Smith A.Lawson Mark Doughty S.Jamison-Powell A.Garbett G.Chan T.D.Jones D.Benyon A.Armitage L.Hopkins D.Foster J.Wardman M.Blythe L.Daley Grzegorz Cielniak P.Dickinson Ben J. Kirman Alexandra Samper-Martinez K.M.Gerling Ercilia Garcia-Alvarez P.Brooker J.Vines S.Sutton J.Barnett F.Martino L.Gamberini A.Gaggioli A.Thieme R.Comber J.Miebach J.Weeden N.C.Krämer P.Olivier E.Kucharczyk S.Verbaan D.Rowland K.Morgan Francesco Collova Fabrizio Davide Eva Ferrari J.Freeman N.Ravaja
Talks about:
social (6) game (6) design (5) everyday (3) twitter (2) valid (2) socio (2) sleep (2) human (2) time (2)

Person: Shaun W. Lawson

DBLP DBLP: Lawson:Shaun_W=

Contributed to:

CHI 20152015
CHI 20132013
CHI 20122012
CHI 20112011
CHI 20102010
HCI/DHM 20072007
CSEE&T 20042004
DiGRA 20112011
CHI PLAY 20152015
VS-Games 20092009

Wrote 14 papers:

CHI-2015-BrookerVSBFL #social #social media #twitter
Debating Poverty Porn on Twitter: Social Media as a Place for Everyday Socio-Political Talk (PB, JV, SS, JB, TF, SWL), pp. 3177–3186.
CHI-2015-LawsonKLFH #design #problem #quantifier
Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs (SWL, BK, CL, TF, LH), pp. 2663–2672.
CHI-2013-LawsonJGLKVRM #metric #mobile #validation
Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep (SWL, SJP, AG, CL, EK, SV, DR, KM), pp. 2497–2506.
CHI-2012-FosterLWBL #design #effectiveness #energy #implementation #quote
“Watts in it for me?”: design implications for implementing effective energy interventions in organisations (DF, SWL, JW, MB, CL), pp. 2357–2366.
CHI-2012-Jamison-PowellLDGL #quote #twitter
“I can’t get no sleep”: discussing #insomnia on twitter (SJP, CL, LD, AG, SWL), pp. 1501–1510.
CHI-2012-ThiemeCMWKLO #design #persuasion #quote #social
“We’ve bin watching you”: designing for reflection and social persuasion to promote sustainable lifestyles (AT, RC, JM, JW, NCK, SWL, PO), pp. 2337–2346.
CHI-2011-LinehanKLC #design #education #game studies #guidelines
Practical, appropriate, empirically-validated guidelines for designing educational games (CL, BK, SWL, GC), pp. 1979–1988.
CHI-2010-KirmanLLMGG #facebook #game studies #information management #social
Improving social game engagement on facebook through enhanced socio-contextual information (BK, SWL, CL, FM, LG, AG), pp. 1753–1756.
DHM-2007-JonesLBA #comparison #recognition
Comparison of Human and Machine Recognition of Everyday Human Actions (TDJ, SWL, DB, AA), pp. 120–129.
CSEET-2004-SmithLL #java #question #re-engineering #realtime
Can Real-Time Software Engineering be Taught to Java Programmers? (SS, SWL, AL), pp. 124–129.
DiGRA-2011-KirmanCDFFLLR #architecture #game studies #online #social
Social Architecture and the Emergence of Power Laws in Online Social Games (BK, FC, FD, EF, JF, SWL, CL, NR).
CHI-PLAY-2015-FeltwellCDKL #design #game studies #visualisation
Dendrogram Visualization as a Game Design Tool (TF, GC, PD, BJK, SWL), pp. 505–510.
VS-Games-2009-LinehanLD #game studies #prototype
Tabletop Prototyping of Serious Games for 'Soft Skills' Training (CL, SWL, MD), pp. 182–185.
CHI-PLAY-2015-Samper-Martinez #game studies #network #quote #social
“After All the Time I Put Into This”: Co-Creation and the End-of-life of Social Network Games (ASM, KMG, EGA, BK, SWL), pp. 135–140.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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