BibSLEIGH corpus
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Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × Canada
1 × China
1 × France
1 × South Korea
3 × USA
Collaborated with:
C.Linehan B.Kirman T.Feltwell S.Smith A.Lawson Mark Doughty S.Jamison-Powell A.Garbett G.Chan T.D.Jones D.Benyon A.Armitage L.Hopkins D.Foster J.Wardman M.Blythe L.Daley Grzegorz Cielniak P.Dickinson Ben J. Kirman Alexandra Samper-Martinez K.M.Gerling Ercilia Garcia-Alvarez P.Brooker J.Vines S.Sutton J.Barnett F.Martino L.Gamberini A.Gaggioli A.Thieme R.Comber J.Miebach J.Weeden N.C.Krämer P.Olivier E.Kucharczyk S.Verbaan D.Rowland K.Morgan Francesco Collova Fabrizio Davide Eva Ferrari J.Freeman N.Ravaja
Talks about:
social (6) game (6) design (5) everyday (3) twitter (2) valid (2) socio (2) sleep (2) human (2) time (2)

Person: Shaun W. Lawson

DBLP DBLP: Lawson:Shaun_W=

Contributed to:

CHI 20152015
CHI 20132013
CHI 20122012
CHI 20112011
CHI 20102010
HCI/DHM 20072007
CSEE&T 20042004
DiGRA 20112011
CHI PLAY 20152015
VS-Games 20092009

Wrote 14 papers:

CHI-2015-BrookerVSBFL #social #social media #twitter
Debating Poverty Porn on Twitter: Social Media as a Place for Everyday Socio-Political Talk (PB, JV, SS, JB, TF, SWL), pp. 3177–3186.
CHI-2015-LawsonKLFH #design #problem #quantifier
Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs (SWL, BK, CL, TF, LH), pp. 2663–2672.
CHI-2013-LawsonJGLKVRM #metric #mobile #validation
Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep (SWL, SJP, AG, CL, EK, SV, DR, KM), pp. 2497–2506.
CHI-2012-FosterLWBL #design #effectiveness #energy #implementation #quote
“Watts in it for me?”: design implications for implementing effective energy interventions in organisations (DF, SWL, JW, MB, CL), pp. 2357–2366.
CHI-2012-Jamison-PowellLDGL #quote #twitter
“I can’t get no sleep”: discussing #insomnia on twitter (SJP, CL, LD, AG, SWL), pp. 1501–1510.
CHI-2012-ThiemeCMWKLO #design #persuasion #quote #social
“We’ve bin watching you”: designing for reflection and social persuasion to promote sustainable lifestyles (AT, RC, JM, JW, NCK, SWL, PO), pp. 2337–2346.
CHI-2011-LinehanKLC #design #education #game studies #guidelines
Practical, appropriate, empirically-validated guidelines for designing educational games (CL, BK, SWL, GC), pp. 1979–1988.
CHI-2010-KirmanLLMGG #facebook #game studies #information management #social
Improving social game engagement on facebook through enhanced socio-contextual information (BK, SWL, CL, FM, LG, AG), pp. 1753–1756.
DHM-2007-JonesLBA #comparison #recognition
Comparison of Human and Machine Recognition of Everyday Human Actions (TDJ, SWL, DB, AA), pp. 120–129.
CSEET-2004-SmithLL #java #question #re-engineering #realtime
Can Real-Time Software Engineering be Taught to Java Programmers? (SS, SWL, AL), pp. 124–129.
DiGRA-2011-KirmanCDFFLLR #architecture #game studies #online #social
Social Architecture and the Emergence of Power Laws in Online Social Games (BK, FC, FD, EF, JF, SWL, CL, NR).
CHI-PLAY-2015-FeltwellCDKL #design #game studies #visualisation
Dendrogram Visualization as a Game Design Tool (TF, GC, PD, BJK, SWL), pp. 505–510.
VS-Games-2009-LinehanLD #game studies #prototype
Tabletop Prototyping of Serious Games for 'Soft Skills' Training (CL, SWL, MD), pp. 182–185.
CHI-PLAY-2015-Samper-Martinez #game studies #network #quote #social
“After All the Time I Put Into This”: Co-Creation and the End-of-life of Social Network Games (ASM, KMG, EGA, BK, SWL), pp. 135–140.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.