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Travelled to:
1 × Canada
Collaborated with:
S.Björk A.Lucero Jussi Kuittinen Andrew Westerside T.Jokela S.Lundgren Sven Krome Stefan Greuter Janne Paavilainen H.Korhonen Hannamari Saarenpää Marion Boberg E.Karapanos Alexander Muscat William Goddard J.Duckworth K.Hicks P.Dickinson Kathrin Gerling J.Stenros Annika Waern M.Montola Elina M. I. Ollila N.Ravaja T.Saari J.Laarni K.Kallinen M.Salminen Aki Järvinen
Talks about:
game (9) design (5) framework (2) walker (2) experi (2) mobil (2) play (2) good (2) psychophysiolog (1) questionnair (1)

Person: Jussi Holopainen

DBLP DBLP: Holopainen:Jussi

Contributed to:

CHI 20112011
DiGRA 20032003
DiGRA 20052005
DiGRA 20092009
DiGRA 20112011
CHI PLAY 20152015
DiGRA/FDG 20162016
CHI PLAY 20172017
DiGRA 20182018
DiGRA 20192019

Wrote 12 papers:

CHI-2011-LuceroHJ #collaboration #mobile #named #using
Pass-them-around: collaborative use of mobile phones for photo sharing (AL, JH, TJ), pp. 1787–1796.
DiGRA-2003-BjorkH #framework #game studies
Describing Games: An Interaction-Centric Structural Framework (SB, JH).
DiGRA-2003-BjorkLH #design pattern #game studies
Game Design Patterns (SB, SL, JH).
DiGRA-2005-RavajaSLKSHJ #game studies #video
The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events (NR, TS, JL, KK, MS, JH, AJ).
DiGRA-2009-KuittinenH #design #game studies
Some Notes on the Nature of Game Design (JK, JH).
DiGRA-2009-PaavilainenKSH #game studies #information management #mobile #pervasive
Player Perception of Context Information Utilization in Pervasive Mobile Games (JP, HK, HS, JH).
DiGRA-2011-StenrosHWMO #design #game studies
Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good (JS, JH, AW, MM, EMIO).
CHI-PLAY-2015-BobergKHL #case study #experience #named #towards
PLEXQ: Towards a Playful Experiences Questionnaire (MB, EK, JH, AL), pp. 381–391.
DiGRA-FDG-2016-MuscatGDH #comprehension #design #experience
First-Person Walkers: Understanding the Walker Experience through Four Design Themes (AM, WG, JD, JH).
CHI-PLAY-2017-KromeHG #game studies #named
AutoGym: An Exertion Game for Autonomous Driving (SK, JH, SG), pp. 33–42.
DiGRA-2018-HicksDHG #design #empirical #framework #game studies
Good Game Feel: An Empirically Grounded Framework for Juicy Design (KH, PD, JH, KG).
DiGRA-2019-WestersideH #game studies
Sites of Play: Locating Gameplace in Red Dead Redemption 2 (AW, JH).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.