Travelled to:
1 × Canada
Collaborated with:
S.Björk A.Lucero Jussi Kuittinen Andrew Westerside T.Jokela S.Lundgren Sven Krome Stefan Greuter Janne Paavilainen H.Korhonen Hannamari Saarenpää Marion Boberg E.Karapanos Alexander Muscat William Goddard J.Duckworth K.Hicks P.Dickinson Kathrin Gerling J.Stenros Annika Waern M.Montola Elina M. I. Ollila N.Ravaja T.Saari J.Laarni K.Kallinen M.Salminen Aki Järvinen
Talks about:
game (9) design (5) framework (2) walker (2) experi (2) mobil (2) play (2) good (2) psychophysiolog (1) questionnair (1)
Person: Jussi Holopainen
DBLP: Holopainen:Jussi
Contributed to:
Wrote 12 papers:
- CHI-2011-LuceroHJ #collaboration #mobile #named #using
- Pass-them-around: collaborative use of mobile phones for photo sharing (AL, JH, TJ), pp. 1787–1796.
- DiGRA-2003-BjorkH #framework #game studies
- Describing Games: An Interaction-Centric Structural Framework (SB, JH).
- DiGRA-2003-BjorkLH #design pattern #game studies
- Game Design Patterns (SB, SL, JH).
- DiGRA-2005-RavajaSLKSHJ #game studies #video
- The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events (NR, TS, JL, KK, MS, JH, AJ).
- DiGRA-2009-KuittinenH #design #game studies
- Some Notes on the Nature of Game Design (JK, JH).
- DiGRA-2009-PaavilainenKSH #game studies #information management #mobile #pervasive
- Player Perception of Context Information Utilization in Pervasive Mobile Games (JP, HK, HS, JH).
- DiGRA-2011-StenrosHWMO #design #game studies
- Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good (JS, JH, AW, MM, EMIO).
- CHI-PLAY-2015-BobergKHL #case study #experience #named #towards
- PLEXQ: Towards a Playful Experiences Questionnaire (MB, EK, JH, AL), pp. 381–391.
- DiGRA-FDG-2016-MuscatGDH #comprehension #design #experience
- First-Person Walkers: Understanding the Walker Experience through Four Design Themes (AM, WG, JD, JH).
- CHI-PLAY-2017-KromeHG #game studies #named
- AutoGym: An Exertion Game for Autonomous Driving (SK, JH, SG), pp. 33–42.
- DiGRA-2018-HicksDHG #design #empirical #framework #game studies
- Good Game Feel: An Empirically Grounded Framework for Juicy Design (KH, PD, JH, KG).
- DiGRA-2019-WestersideH #game studies
- Sites of Play: Locating Gameplace in Red Dead Redemption 2 (AW, JH).