Travelled to:
1 × Canada
1 × South Korea
1 × USA
Collaborated with:
C.Linehan S.W.Lawson K.M.Gerling P.Dickinson G.Chan James Brown T.Feltwell L.Hopkins George Bellord Zachary H. Morford Bryan Roche K.Hicks Alexandra Samper-Martinez Ercilia Garcia-Alvarez F.Martino L.Gamberini A.Gaggioli Francesco Collova Fabrizio Davide Eva Ferrari J.Freeman N.Ravaja
Talks about:
game (8) social (4) design (2) problematis (1) architectur (1) uncomfort (1) technolog (1) microblog (1) upstream (1) strategi (1)
Person: Ben Kirman
DBLP: Kirman:Ben
Contributed to:
Wrote 8 papers:
- CHI-2015-LawsonKLFH #design #problem #quantifier
- Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs (SWL, BK, CL, TF, LH), pp. 2663–2672.
- CHI-2011-LinehanKLC #design #education #game studies #guidelines
- Practical, appropriate, empirically-validated guidelines for designing educational games (CL, BK, SWL, GC), pp. 1979–1988.
- CHI-2010-KirmanLLMGG #facebook #game studies #information management #social
- Improving social game engagement on facebook through enhanced socio-contextual information (BK, SWL, CL, FM, LG, AG), pp. 1753–1756.
- DiGRA-2011-KirmanCDFFLLR #architecture #game studies #online #social
- Social Architecture and the Emergence of Power Laws in Online Social Games (BK, FC, FD, EF, JF, SWL, CL, NR).
- CHI-PLAY-2014-LinehanBKMR #challenge #game studies #learning
- Learning curves: analysing pace and challenge in four successful puzzle games (CL, GB, BK, ZHM, BR), pp. 181–190.
- CHI-PLAY-2015-BrownGDK #artificial reality #game studies #interactive
- Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins (JB, KMG, PD, BK), pp. 475–480.
- CHI-PLAY-2015-HicksGKLD #framework #game studies #microblog #platform #twitter
- Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games (KH, KMG, BK, CL, PD), pp. 151–161.
- CHI-PLAY-2015-Samper-Martinez #game studies #network #quote #social
- “After All the Time I Put Into This”: Co-Creation and the End-of-life of Social Network Games (ASM, KMG, EGA, BK, SWL), pp. 135–140.