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Collaborated with:
S.Ontañón C.Harteveld Adam Summerville Omid Mohaddesi Christoffer Holmgård Nathan Partlan Elín Carstensdóttir Erica Kleinman G.Smith M.S.El-Nasr Borna Fatehi Julian R. H. Mariño Levi H. S. Lelis B.Goldberg Ariel Evans Brandon Packard Cathy Lu Jichen Zhu Jack Hart Guillermo Romera Rodriguez Camillia Matuk S.C.Sutherland
Talks about:
generat (6) level (4) procedur (3) approach (3) use (3) map (3) represent (2) framework (2) interact (2) hierarch (2)

Person: Sam Snodgrass

DBLP DBLP: Snodgrass:Sam

Contributed to:

AIIDE 20142014
CHI PLAY 20142014
FDG 20142014
AIIDE 20152015
AIIDE 20162016
AIIDE 20172017
CIG 20172017
FDG 20172017
AIIDE 20182018
AIIDE 20192019
FDG 20192019

Wrote 14 papers:

AIIDE-2014-SnodgrassO #approach #generative #markov #using
A Hierarchical Approach to Generating Maps Using Markov Chains (SS, SO).
CHI-PLAY-2014-SnodgrassGEPLZ
Extended abstract for Canvas Obscura (SS, BG, AE, BP, CL, JZ), pp. 379–382.
FDG-2014-SnodgrassO #generative #markov #using
Experiments in map generation using Markov chains (SS, SO).
AIIDE-2015-SnodgrassO #2d #approach #game studies #generative #video
A Hierarchical MdMC Approach to 2D Video Game Map Generation (SS, SO), pp. 205–211.
AIIDE-2016-SnodgrassO #2d #approach #game studies #generative
An Approach to Domain Transfer in Procedural Content Generation of Two-Dimensional Videogame Levels (SS, SO), pp. 79–85.
AIIDE-2017-SnodgrassSO #generative #machine learning
Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation (SS, AS, SO), pp. 122–128.
CIG-2017-SnodgrassO #generative #multi #using
Procedural level generation using multi-layer level representations with MdMCs (SS, SO), pp. 280–287.
FDG-2017-SummervilleMSOL #comprehension #design #evaluation #metric #platform
Understanding mario: an evaluation of design metrics for platformers (AS, JRHM, SS, SO, LHSL), p. 10.
AIIDE-2018-PartlanCSKSHE #analysis #automation #interactive
Exploratory Automated Analysis of Structural Features of Interactive Narrative (NP, EC, SS, EK, GS, CH, MSEN), pp. 88–94.
AIIDE-2019-Snodgrass #sketching
Levels from Sketches with Example-Driven Binary Space Partition (SS), pp. 73–79.
FDG-2019-FatehiHSH #assessment
Gamifying psychological assessment: insights from gamifying the thematic apperception test (BF, CH, SS, CH), p. 12.
FDG-2019-PartlanCKSHSMSE #evaluation #graph #interactive #representation
Evaluation of an automatically-constructed graph-based representation for interactive narrative (NP, EC, EK, SS, CH, GS, CM, SCS, MSEN), p. 9.
FDG-2019-SnodgrassMH #framework #towards
Towards a generalized player model through the PEAS framework (SS, OM, CH), p. 7.
FDG-2019-SnodgrassMHRHH #framework #personalisation
Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems (SS, OM, JH, GRR, CH, CH), p. 15.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.