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Travelled to:
1 × USA
Collaborated with:
Anurag Sarkar Z.Popovic Sebastian Deterding Josh Aaron Miller Britton Horn Pratheep Kumar Paranthaman E.Andersen Y.Liu R.Snider M.S.El-Nasr Aaron William Bauer Theo Tsapakos D.Hsiao C.Ballweber M.Williams G.Smith Janos Barbero Firas Khatib D.Baker Amy L. R. Sterling Robert Kleffner William M. Silversmith Justin B. Siegel Uttkarsh Narayan Matthew Hantsbarger R.Szeto Zhengxing Chen Christopher Amato Truong-Huy D. Nguyen Y.Sun Aditya Ponnada Binod Thapa-Chhetry Dinesh John S.S.Intille E.O'Rourke J.Lowdermilk D.Truong Ilya Makedon H.Lü J.Fogarty Foldit players Jonathan Barone Colin Bayer Rowan Copley Nova Barlow Matthew Burns Sundipta Rao Georg Seelig Adrien Treuille Andrew Leaver-Fay K.Tuite Alex Cho Snyder Michael Beenen D.Salesin
Talks about:
game (14) player (7) level (5) design (4) comput (4) skill (4) human (4) rate (4) matchmak (3) analysi (3)

Person: Seth Cooper

DBLP DBLP: Cooper:Seth

Contributed to:

CHI 20122012
FDG 20102010
FDG 20112011
FDG 20132013
FDG 20142014
FDG 20152015
DiGRA/FDG 20162016
AIIDE 20172017
CHI PLAY 20172017
FDG 20172017
AIIDE 20182018
CIG 20182018
FDG 20182018
CHI PLAY 20192019
FDG 20192019
CoG 20192019

Wrote 22 papers:

CHI-2012-AndersenOLSLTCP #complexity #game studies
The impact of tutorials on games of varying complexity (EA, EO, YEL, RS, JL, DT, SC, ZP), pp. 59–68.
FDG-2010-CooperTBLTKSBSBP #challenge #design #game studies
The challenge of designing scientific discovery games (SC, AT, JB, ALF, KT, FK, ACS, MB, DS, DB, ZP), pp. 40–47.
FDG-2011-AndersenLSSCP #game studies #on the
On the harmfulness of secondary game objectives (EA, YEL, RS, RS, SC, ZP), pp. 30–37.
FDG-2011-CooperKMLBBFPp #analysis #metaprogramming #social
Analysis of social gameplay macros in the Foldit cookbook (SC, FK, IM, HL, JB, DB, JF, ZP, Fp), pp. 9–14.
FDG-2011-LiuASCP #analysis #effectiveness
Feature-based projections for effective playtrace analysis (YEL, EA, RS, SC, ZP), pp. 69–76.
FDG-2013-BauerCP #automation
Automated redesign of local playspace properties (AWB, SC, ZP), pp. 190–197.
FDG-2014-HsiaoCBP #behaviour
User behavior transformation through dynamic input mappings (DYH, SC, CB, ZP).
FDG-2015-BaroneBCBBRSPC #design #evaluation #game studies #named
Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game (JB, CB, RC, NB, MB, SR, GS, ZP, SC).
DiGRA-FDG-2016-CooperDT #game studies #rating #testing
Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness (SC, SD, TT).
AIIDE-2017-SarkarC #game studies #predict
Level Difficulty and Player Skill Prediction in Human Computation Games (AS, SC), pp. 228–233.
CHI-PLAY-2017-HornCD #adaptation #analysis #elicitation #game studies
Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game (BH, SC, SD), pp. 277–289.
FDG-2017-SarkarWDC #game studies #rating
Engagement effects of player rating system-based matchmaking for level ordering in human computation games (AS, MW, SD, SC), p. 10.
AIIDE-2018-HornMSC #approach #automation #monte carlo
A Monte Carlo Approach to Skill-Based Automated Playtesting (BH, JAM, GS, SC), pp. 166–172.
CIG-2018-ChenANCSE #game studies #named #performance #recommendation
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games (ZC, CA, THDN, SC, YS, MSEN), pp. 1–8.
FDG-2018-CooperSKSS #game studies #tool support
Repurposing citizen science games as software tools for professional scientists (SC, ALRS, RK, WMS, JBS), p. 6.
FDG-2018-SarkarC #rating
Meet your match rating: providing skill information and choice in player-versus-level matchmaking (AS, SC), p. 8.
FDG-2018-SarkarC18a #game studies #volunteer
Comparing paid and volunteer recruitment in human computation games (AS, SC), p. 9.
CHI-PLAY-2019-ParanthamanC #crowdsourcing #development #game studies #named #towards
ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development Environment (PKP, SC), pp. 121–133.
CHI-PLAY-2019-PonnadaCTMJI #crowdsourcing #design #game studies #process #recognition #research
Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research (AP, SC, BTC, JAM, DJ, SSI), pp. 135–147.
FDG-2019-MillerNHCE #game studies
Expertise and engagement: re-designing citizen science games with players' minds in mind (JAM, UN, MH, SC, MSEN), p. 11.
FDG-2019-SarkarC #array #rating #using
Using rating arrays to estimate score distributions for player-versus-level matchmaking (AS, SC), p. 8.
CoG-2019-SarkarC #game studies #using
Inferring and Comparing Game Difficulty Curves using Player-vs-Level Match Data (AS, SC), pp. 1–4.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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