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Travelled to:
1 × Canada
1 × France
2 × Greece
5 × USA
Collaborated with:
T.Tanikawa M.Hirose S.Sakurai T.Kajinami Y.Ban H.Ohara R.Kiyama T.Katsumura E.Suzuki S.Nishizaka N.Nakazato S.Yoshida T.Kasai T.Honda K.Aoki E.Fujinawa M.Izumi O.Hoshuyama T.Fujii J.Imura
Talks about:
augment (6) digit (6) realiti (5) exhibit (4) use (4) virtual (3) display (3) museum (3) understand (2) interact (2)

Person: Takuji Narumi

DBLP DBLP: Narumi:Takuji

Contributed to:

HCI/HIMI p2 20152015
HCI/HIMI p1 20152015
CSCW 20142014
HCI/HIMI p2 20142014
HCI/HIMI p1 20142014
CHI 20132013
HCI/HIMI p3 20132013
CHI 20122012
CHI 20112011

Wrote 13 papers:

HIMI-IKC-2015-BanKNTH #interactive
Virtual Jizai-Ryu: Hi-Fidelity Interactive Virtual Exhibit with Digital Display Case (YB, TK, TN, TT, MH), pp. 397–408.
HIMI-IKC-2015-TanikawaOKNH
Virtual Bogie: Exhibition System to Understand Mechanism of Bogie with Digital Display Case (TT, HO, RK, TN, MH), pp. 634–645.
HIMI-IKD-2015-FujinawaSINHTH #behaviour #induction
Induction of Human Behavior by Presentation of Environmental Acoustics (EF, SS, MI, TN, OH, TT, MH), pp. 582–594.
HIMI-IKD-2015-SakuraiNKTH #image #integration
Basic Study of Evoking Emotion Through Extending One’s Body Image by Integration of Internal Sense and External Sense (SS, TN, TK, TT, MH), pp. 433–444.
HIMI-IKD-2015-SuzukiNSTH #artificial reality #behaviour #using
Changing Drinking Behavior and Beverage Consumption Using Augmented Reality (ES, TN, SS, TT, MH), pp. 648–660.
CSCW-2014-NakazatoYSNTH #realtime #using #video
Smart Face: enhancing creativity during video conferences using real-time facial deformation (NN, SY, SS, TN, TT, MH), pp. 75–83.
HIMI-AS-2014-NarumiOKTH #abstraction #comprehension
Switching the Level of Abstraction in Digital Exhibitions to Provide an Understanding of Mechanisms (TN, HO, RK, TT, MH), pp. 567–576.
HIMI-DE-2014-SakuraiKNTH #pseudo #using
Evoking Emotions in a Story Using Tactile Sensations as Pseudo-body Responses with Contextual Cues (SS, TK, TN, TT, MH), pp. 241–250.
CHI-2013-BanNFSITH #artificial reality #using
Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality (YB, TN, TF, SS, JI, TT, MH), pp. 69–78.
HIMI-LCCB-2013-NarumiKHATH #approach
Digital Railway Museum: An Approach to Introduction of Digital Exhibition Systems at the Railway Museum (TN, TK, TH, KA, TT, MH), pp. 238–247.
HIMI-LCCB-2013-TanikawaNH #artificial reality
Mixed Reality Digital Museum Project (TT, TN, MH), pp. 248–257.
CHI-2012-NarumiBKTH #artificial reality
Augmented perception of satiety: controlling food consumption by changing apparent size of food with augmented reality (TN, YB, TK, TT, MH), pp. 109–118.
CHI-2011-NarumiNKTH #artificial reality #interactive
Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction (TN, SN, TK, TT, MH), pp. 93–102.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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