40 papers:
- CHI-2015-LucaHZH #authentication #comprehension #exclamation #smarttech #towards
- I Feel Like I’m Taking Selfies All Day!: Towards Understanding Biometric Authentication on Smartphones (ADL, AH, EvZ, HH), pp. 1411–1414.
- CHI-2015-YannierILK #feedback #named
- FeelSleeve: Haptic Feedback to Enhance Early Reading (NY, AI, JFL, RLK), pp. 1015–1024.
- DHM-HM-2015-KomizoKM #image
- Factor of Feeling “Hannari” from Kimono Images (KK, NK, KM), pp. 335–344.
- MSR-2014-MurgiaTAO #analysis #developer
- Do developers feel emotions? an exploratory analysis of emotions in software artifacts (AM, PT, BA, MO), pp. 262–271.
- DUXU-DP-2014-PosadaHB #motivation #on the #user interface
- On Feelings of Comfort, Motivation and Joy that GUI and TUI Evoke (JEGP, ECSH, MCCB), pp. 273–284.
- LCT-TRE-2014-LambropoulosB #case study #evolution #experience #reasoning #weaving
- Weaving User Immersive Experiences: Scientific Curiosity and Reasoning with Bodily Feelings Mapping and Evolution (NL, TB), pp. 62–71.
- SAC-2014-ShoshitaishviliIDV #analysis #scalability #security #trade-off
- Do you feel lucky?: a large-scale analysis of risk-rewards trade-offs in cyber security (YS, LI, AD, GV), pp. 1649–1656.
- CHI-2013-FoshBRKB
- see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden (LF, SB, SR, BK, PB), pp. 149–158.
- CHI-2013-JacobsBSGPG #what
- A conversation between trees: what data feels like in the forest (RJ, SB, MS, MG, DP, GG), pp. 129–138.
- CHI-2013-YouS
- I feel for my avatar: embodied perception in VEs (SY, SSS), pp. 3135–3138.
- HCI-AMTE-2013-OhkuraK
- Basic Study on Kawaii Feeling of Material Perception (MO, TK), pp. 585–592.
- HCI-AMTE-2013-Shiizuka #interactive
- The Feeling of Kawaii Is a Function of Interaction (HS), pp. 601–610.
- HIMI-HSM-2013-NakamuraN
- Tactile Vibration of Personal Digital Assistants for Conveying Feelings (AN, MN), pp. 400–410.
- CIKM-2013-ValkanasG #how #web
- How the live web feels about events (GV, DG), pp. 639–648.
- CHI-2012-XuBRTM #communication #how #learning #towards
- Learning how to feel again: towards affective workplace presence and communication technologies (AX, JTB, EGR, TT, WvM), pp. 839–848.
- CSCW-2012-NguyenF #analysis #how
- How did you feel during our conversation?: retrospective analysis of intercultural and same-culture instant messaging conversations (DTN, SRF), pp. 117–126.
- CHI-2011-QuekBWMTPST #design #development #human-computer #interactive #interface #simulation #social
- Simulating the feel of brain-computer interfaces for design, development and social interaction (MQ, DB, JW, RMS, MT, SP, MS, MT), pp. 25–28.
- DHM-2011-WeerasingheG
- Footbed Influences on Posture and Perceived Feel (TWW, RSG), pp. 220–227.
- DUXU-v2-2011-Iizuka #empirical #how
- An Experiment about How to Feel Temperature Change of Mouse (SI), pp. 575–581.
- HCI-ITE-2011-UllahLORM #case study #collaboration #distributed #interactive #what
- What You Feel Is What I Do: A Study of Dynamic Haptic Interaction in Distributed Collaborative Virtual Environment (SU, XL, SO, PR, MM), pp. 140–147.
- HIMI-v1-2011-OkuboTT #comparison #complexity
- Comparison between Mathematical Complexity and Human Feeling (MO, AT, ST), pp. 132–141.
- HIMI-v1-2011-TokosumiT #approach #multi #ontology
- Ontological Approach to Aesthetic Feelings: A Multilingual Case of Cutism (AT, FT), pp. 161–164.
- IDGD-2011-KreifeldtLC #design
- The Importance of “Feel” in Product Design Feel, the Neglected Aesthetic “DO NOT TOUCH” (JK, RL, MCC), pp. 312–321.
- CHI-2009-VoidaM #case study #experience
- It feels better than filing: everyday work experiences in an activity-based computing system (SV, EDM), pp. 259–268.
- CHI-2009-YunSPD #experience #game studies
- O’ game, can you feel my frustration?: improving user’s gaming experience via stresscam (CY, DS, IP, ZD), pp. 2195–2204.
- HCD-2009-Stiso
- Frequency of Usage and Feelings of Connectedness in Instant Messaging by Age, Sex, and Civil Status (MES), pp. 562–569.
- HCI-NIMT-2009-KasamatsuMIJ #effectiveness #feedback #visual notation
- Effective Combination of Haptic, Auditory and Visual Information Feedback in Operation Feeling (KK, TM, KI, HJ), pp. 58–65.
- HCI-NIMT-2009-NakanishiOY #case study #effectiveness
- A Study on Effective Tactile Feeling of Control Panels for Electrical Appliances (MN, YO, SY), pp. 486–495.
- HCI-VAD-2009-NoguchiYMS #generative #self
- Self-movement Feeling Generation in Sports Watching with Screen Movement via Pan-Tilt Steerable Projector (HN, KY, TM, TS), pp. 359–367.
- HIMI-DIE-2009-KodaTKS
- f-MRI Study of Brain Activation in Tactile Feeling (YK, MT, YK, NS), pp. 534–542.
- HCI-IDU-2007-AndoK #approach #concept #research #towards #usability
- Long Term Usability; Its Concept and Research Approach — The Origin of the Positive Feeling Toward the Product (MA, MK), pp. 393–396.
- HIMI-MTT-2007-KarashimaI
- Unconscious Transmission Services of Human Feelings (MK, YI), pp. 68–76.
- CHI-2006-WallB #feedback #graph #navigation #what
- Feeling what you hear: tactile feedback for navigation of audio graphs (SAW, SAB), pp. 1123–1132.
- CHI-2004-LecuyerBE #interface #pseudo
- Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures (AL, JMB, LE), pp. 239–246.
- ICEIS-v2-2003-HattoriKY03a #fourier #using
- Extraction of Feeling Information From Characters Using a Modified Fourier Transform (TH, HK, TY), pp. 461–464.
- SAC-2002-Wilson #design #interface
- The “look and feel” of an ebook: considerations in interface design (RW), pp. 530–534.
- CHI-2000-OakleyMBG
- Putting the feel in “look and feel” (IO, MRM, SAB, PDG), pp. 415–422.
- TOOLS-USA-1999-Goldstein #user interface
- Mastering JFC “Look and Feel” and UI Delegation (MG), p. 426.
- CHI-1991-SamuelsonCJLW
- Legal debate on the copyright look and feel lawsuits: the sequel (PS, ALC, MJ, ML, BW), pp. 397–398.
- CHI-1990-ZandenM #automation #independence #user interface #visual notation
- Automatic, look-and-feel independent dialog creation for graphical user interfaces (BTVZ, BAM), pp. 27–34.