BibSLEIGH
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record (14)
base (13)
determinist (12)
debug (9)
concurr (9)

Stem replay$ (all stems)

79 papers:

ICPCICPC-2015-WhiteVJBP #android #debugging #generative
Generating reproducible and replayable bug reports from Android application crashes (MW, MLV, PJ, CBC, DP), pp. 48–59.
SCAMSCAM-2015-SantosEADV #game studies #program transformation #source code
Recording and replaying system specific, source code transformations (GS, AE, NA, SD, MTV), pp. 221–230.
PLDIPLDI-2015-0010ZTZ #bound #named
Light: replay via tightly bounded recording (PL, XZ, OT, YZ), pp. 55–64.
ICMLICML-2015-VanseijenS #learning
A Deeper Look at Planning as Learning from Replay (HV, RS), pp. 2314–2322.
OOPSLAOOPSLA-2015-HuAN #android #lightweight
Versatile yet lightweight record-and-replay for Android (YH, TA, IN), pp. 349–366.
ICSEICSE-v1-2015-QiuYPK #composition #execution #symbolic computation
Compositional Symbolic Execution with Memoized Replay (RQ, GY, CSP, SK), pp. 632–642.
CGOCGO-2015-ZhengLHWJ #approach #debugging #manycore #on the #performance
On performance debugging of unnecessary lock contentions on multicore processors: a replay-based approach (LZ, XL, BH, SW, HJ), pp. 56–67.
SEKESEKE-2014-ChenS #education #online #re-engineering
Supporting Online Synchronous Education for Software Engineering via Web-based Operation Record and Replay (DC, YS), pp. 528–533.
ECOOPECOOP-2014-LeeKZ #concurrent #execution #multi
Infrastructure-Free Logging and Replay of Concurrent Execution on Multiple Cores (KHL, DK, XZ), pp. 232–256.
ICSEICSE-2014-JiangGXML #concurrent #java #named #source code
CARE: cache guided deterministic replay for concurrent Java programs (YJ, TG, CX, XM, JL), pp. 457–467.
ASPLOSASPLOS-2014-HonarmandT #multi #named
RelaxReplay: record and replay for relaxed-consistency multiprocessors (NH, JT), pp. 223–238.
CGOCGO-2014-WangPPLGN #debugging #named #slicing
DrDebug: Deterministic Replay based Cyclic Debugging with Dynamic Slicing (YW, HP, CP, GL, RG, IN), p. 98.
OSDIOSDI-2014-ChenMXHPSZ #detection
Detecting Covert Timing Channels with Time-Deterministic Replay (AC, WBM, HX, AH, LTXP, MS, WZ), pp. 541–554.
PPoPPPPoPP-2014-LeeKZ #concurrent #execution #multi
Infrastructure-free logging and replay of concurrent execution on multiple cores (KHL, DK, XZ), pp. 371–372.
WCREWCRE-2013-LeottaCRT #assessment #empirical #evolution #programmable #testing #web
Capture-replay vs. programmable web testing: An empirical assessment during test case evolution (ML, DC, FR, PT), pp. 272–281.
ESEC-FSEESEC-FSE-2013-SenKBG #dynamic analysis #framework #javascript #named
Jalangi: a selective record-replay and dynamic analysis framework for JavaScript (KS, SK, TGB, SG), pp. 488–498.
ESEC-FSEESEC-FSE-2013-SenKBG13a #dynamic analysis #framework #javascript #named #testing
Jalangi: a tool framework for concolic testing, selective record-replay, and dynamic analysis of JavaScript (KS, SK, TGB, SG), pp. 615–618.
ICSEICSE-2013-GomezNAM #android #named
RERAN: timing- and touch-sensitive record and replay for Android (LG, IN, TA, TDM), pp. 72–81.
ASPLOSASPLOS-2013-HonarmandDTKPP #named #parallel
Cyrus: unintrusive application-level record-replay for replay parallelism (NH, ND, JT, STK, GP, CP), pp. 193–206.
ASPLOSASPLOS-2013-ViennotNN #debugging #manycore #validation
Transparent mutable replay for multicore debugging and patch validation (NV, SN, JN), pp. 127–138.
HPCAHPCA-2013-QianHSQ #dependence #memory management #named #parallel #performance
Rainbow: Efficient memory dependence recording with high replay parallelism for relaxed memory model (XQ, HH, BS, DQ), pp. 554–565.
PPoPPPPoPP-2013-ChenC #parallel #scalability
Scalable deterministic replay in a parallel full-system emulator (YC, HC), pp. 207–218.
SOSPSOSP-2013-WeissHAA #game studies #named #parallel #thread
ROOT: replaying multithreaded traces with resource-oriented ordering (ZW, TH, ACAD, RHAD), pp. 373–387.
ASEASE-2012-MaruyamaKOH #game studies #slicing
Slicing and replaying code change history (KM, EK, TO, SH), pp. 246–249.
CSMRCSMR-2012-Dovgalyuk #debugging #dynamic analysis #execution #multi
Deterministic Replay of System’s Execution with Multi-target QEMU Simulator for Dynamic Analysis and Reverse Debugging (PD), pp. 553–556.
OOPSLAOOPSLA-2012-HuangZ #agile #concurrent #debugging #execution #named #reduction
LEAN: simplifying concurrency bug reproduction via replay-supported execution reduction (JH, CZ), pp. 451–466.
ICSEICSE-2012-ZhouXZ #bound #named #polynomial #search-based
Stride: Search-based deterministic replay in polynomial time via bounded linkage (JZ, XX, CZ), pp. 892–902.
VLDBVLDB-2011-MorfoniosCGBDDW #consistency
Consistent Synchronization Schemes for Workload Replay (KM, RC, LG, SB, BD, KD, YW), pp. 1225–1236.
CSEETCSEET-2011-HattoriBLL #game studies #learning
Erase and rewind — Learning by replaying examples (LH, AB, ML, ML), p. 558.
ICPCICPC-2011-HattoriDLL #comprehension #evolution
Software Evolution Comprehension: Replay to the Rescue (LH, MD, ML, ML), pp. 161–170.
PLDIPLDI-2011-LeeZSZ #generative #towards
Toward generating reducible replay logs (KHL, YZ, NS, XZ), pp. 246–257.
CHICHI-2011-JunuzovicIHZTB #bibliography #multimodal #using #what
What did i miss?: in-meeting review using multimodal accelerated instant replay (air) conferencing (SJ, KI, RH, ZZ, JCT, CB), pp. 513–522.
ESEC-FSEESEC-FSE-2011-CheungSM
Partial replay of long-running applications (AC, ASL, SM), pp. 135–145.
ASPLOSASPLOS-2011-VeeraraghavanLWOCFN #named
DoublePlay: parallelizing sequential logging and replay (KV, DL, BW, JO, PMC, JF, SN), pp. 15–26.
LCTESLCTES-2011-WangLLFBL #debugging #dependence #multi #network
Dependence-based multi-level tracing and replay for wireless sensor networks debugging (MW, ZL, FL, XF, SB, YHL), pp. 91–100.
VLDBVLDB-2010-FabbriLZ #named #query
PolicyReplay: Misconfiguration-Response Queries for Data Breach Reporting (DF, KL, QZ), pp. 36–47.
MSRMSR-2010-RobbesPL #game studies #ide #interactive #predict
Replaying IDE interactions to evaluate and improve change prediction approaches (RR, DP, ML), pp. 161–170.
CHICHI-2010-EngstromJPB #realtime
Temporal hybridity: footage with instant replay in real time (AE, OJ, MJP, MB), pp. 1495–1504.
SACSAC-2010-BlackshearV
R-LEAP+: randomizing LEAP+ key distribution to resist replay and jamming attacks (SB, RMV), pp. 1985–1992.
FSEFSE-2010-HuangLZ #concurrent #java #lightweight #multi #named #source code
LEAP: lightweight deterministic multi-processor replay of concurrent java programs (JH, PL, CZ), pp. 207–216.
FSEFSE-2010-HuangLZ10a #concurrent #java #lightweight #multi #named #source code
LEAP: lightweight deterministic multi-processor replay of concurrent java programs (JH, PL, CZ), pp. 385–386.
FSEFSE-2010-WuLWXLLGGZZ #data flow
Language-based replay via data flow cut (MW, FL, XW, ZX, HL, XL, ZG, HG, LZ, ZZ), pp. 197–206.
CGOCGO-2010-PatilPSLC #analysis #framework #named #parallel #source code
PinPlay: a framework for deterministic replay and reproducible analysis of parallel programs (HP, CP, MS, GL, JC), pp. 2–11.
TAPTAP-2010-GladischTBY #generative #testing #using #verification
Generating Regression Unit Tests Using a Combination of Verification and Capture & Replay (CG, SST, BB, AY), pp. 61–76.
VLDBVLDB-2009-ColleGWBP #database
Oracle Database Replay (RC, LG, YW, SB, SP), pp. 1542–1545.
FASEFASE-2009-ChocklerFGN #concurrent #source code
Cross-Entropy-Based Replay of Concurrent Programs (HC, EF, BG, SN), pp. 201–215.
SACSAC-2009-MaengKSR #architecture #debugging #embedded #named #realtime
RT-replayer: a record-replay architecture for embedded real-time software debugging (JCM, JIK, MKS, MR), pp. 1670–1675.
ICSEICSE-2009-ZhangHZM #ide #interactive #named
SmartTutor: Creating IDE-based interactive tutorials via editable replay (YZ, GH, NZ, HM), pp. 559–562.
ASPLOSASPLOS-2009-MontesinosHKT #interface #multi #named
Capo: a software-hardware interface for practical deterministic multiprocessor replay (PM, MH, STK, JT), pp. 73–84.
HPDCHPDC-2009-LiuJLHY #migration #virtual machine
Live migration of virtual machine based on full system trace and replay (HL, HJ, XL, LH, CY), pp. 101–110.
PPoPPPPoPP-2009-XueLWGCZZV #named
MPIWiz: subgroup reproducible replay of mpi applications (RX, XL, MW, ZG, WC, WZ, ZZ, GMV), pp. 251–260.
SOSPSOSP-2009-AltekarS #debugging #manycore #named
ODR: output-deterministic replay for multicore debugging (GA, IS), pp. 193–206.
SOSPSOSP-2009-ParkZXYKLL #execution #multi #named #probability #sketching
PRES: probabilistic replay with execution sketching on multiprocessors (SP, YZ, WX, ZY, RK, KHL, SL), pp. 177–192.
MBTMBT-2009-KimHHK #concurrent #debugging #kernel #modelling #testing
Model-based Kernel Testing for Concurrency Bugs through Counter Example Replay (MK, SH, CH, TK), pp. 21–36.
ASEASE-2008-BertolinoAS #named #performance #testing
VCR: Virtual Capture and Replay for Performance Testing (AB, GDA, AS), pp. 399–402.
SIGMODSIGMOD-2008-GalanisBCDDKPTVWW #database
Oracle database replay (LG, SB, RC, BD, KD, JK, SP, LLT, VV, YW, GW), pp. 1159–1170.
OOPSLAOOPSLA-2008-GeorgesEB #compilation #evaluation #java #performance
Java performance evaluation through rigorous replay compilation (AG, LE, DB), pp. 367–384.
OSDIOSDI-2008-GuoWTLXWKZ #kernel #named
R2: An Application-Level Kernel for Record and Replay (ZG, XW, JT, XL, ZX, MW, MFK, ZZ), pp. 193–208.
ICSTICST-2008-KodreZR #approach #statistics #testing
Statistical Sampling Based Approach to Alleviate Log Replay Testing (RK, HZ, DJR), pp. 533–536.
TACASTACAS-2007-BolligKKL #design #game studies #learning #modelling #synthesis
Replaying Play In and Play Out: Synthesis of Design Models from Scenarios by Learning (BB, JPK, CK, ML), pp. 435–450.
ICSMEICSM-2007-JoshiO #named
SCARPE: A Technique and Tool for Selective Capture and Replay of Program Executions (SJ, AO), pp. 234–243.
PLDIPLDI-2007-NarayanasamyWTEC #analysis #automation
Automatically classifying benign and harmful data racesallusing replay analysis (SN, ZW, JT, AE, BC), pp. 22–31.
RecSysRecSys-2007-NguyenR #evaluation #game studies #interactive #mobile #recommendation
Replaying live-user interactions in the off-line evaluation of critique-based mobile recommendations (QNN, FR), pp. 81–88.
ESEC-FSEESEC-FSE-2007-XuRTQ #java #performance #using
Efficient checkpointing of java software using context-sensitive capture and replay (G(X, AR, YT, FQ), pp. 85–94.
OOPSLAOOPSLA-2006-OgataOKKN #compilation
Replay compilation: improving debuggability of a just-in-time compiler (KO, TO, KK, HK, TN), pp. 241–252.
ASEASE-2005-SprenkleGSP #automation #detection #web
Automated replay and failure detection for web applications (SS, EG, SS, LLP), pp. 253–262.
ICSEICSE-2005-HenkelD #api #evolution #exclamation #game studies #refactoring
CatchUp!: capturing and replaying refactorings to support API evolution (JH, AD), pp. 274–283.
HPCAHPCA-2004-KimL #comprehension #scheduling
Understanding Scheduling Replay Schemes (IK, MHL), pp. 198–209.
HTHT-2003-WealMTR #experience #game studies
The ambient wood journals: replaying the experience (MJW, DTM, MKT, DDR), pp. 20–27.
ASEASE-2002-EgyedG #automation #paradigm #requirements #traceability
Automating Requirements Traceability: Beyond the Record & Replay Paradigm (AE, PG), pp. 163–171.
OSDIOSDI-2002-DunlapKCBC #analysis #named
ReVirt: Enabling Intrusion Analysis Through Virtual-Machine Logging and Replay (GWD, STK, SC, MAB, PMC), pp. 211–224.
ITiCSEITiCSE-2001-ThomasL #distance #fault #learning #student #using
Observational studies of student errors in a distance learning environment using a remote recording and replay tool (PT, KL), pp. 117–120.
ICPRICPR-v4-2000-PingaliOJ
Ball Tracking and Virtual Replays for Innovative Tennis Broadcasts (GSP, AO, YJ), pp. 4152–4156.
ISSTAISSTA-2000-StevenCFP #named #testing
jRapture: A Capture/Replay tool for observation-based testing (JS, PC, BF, AP), pp. 158–167.
ICSMEICSM-1998-Castelli #database #design #game studies #reuse
Reuse in Replaying Database Design (DC), p. 304–?.
ICPRICPR-1998-ReesASCSBB #interactive #named
CLICK-IT: interactive television highlighter for sports action replay (DR, JIA, NS, FC, SS, MdB, AB), pp. 1484–1487.
AdaTRI-Ada-1997-NeriPT #debugging #distributed
Debugging Distributed Applications with Replay Capabilities (DN, LP, ST), pp. 189–195.
HPDCHPDC-1997-NetzerX #distributed #game studies #source code
Replaying Distributed Programs without Message Logging (RHBN, YX), pp. 137–147.
PLDIPLDI-1996-RussinovichC #concurrent #memory management #nondeterminism
Replay For Concurrent Non-Deterministic Shared Memory Applications (MR, BC), pp. 258–266.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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