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Travelled to:
1 × France
1 × Georgia
1 × South Korea
2 × Canada
8 × USA
Collaborated with:
J.Zimmerman S.B.Kiesler S.E.Hudson W.Odom M.K.Lee A.K.Dey J.Lee R.Gulotta A.Kuru J.C.Lee D.Lomas K.Patel R.Yang M.W.Newman W.C.Barley T.Seder I.Li S.Evenson A.Sciuto A.Kelliher H.Faste K.R.Koedinger P.E.Rybski S.Kim E.Karapanos J.Martens D.Boyarski C.Neuwirth S.H.Regli R.Brotman W.Burleson W.Heywood J.Lee C.Sas S.Whittaker S.Dow C.Harrison G.Hsieh K.D.D.Willis H.Choi S.Meier A.Park Judeth Oden Choi M.G.Christel Rachel Moeller MacKenzie Bates Jessica Hammer A.Kumar D.Ching M.Lakshmanan M.Kam A.Sellen R.Banks D.S.Kirk T.Regan M.Selby J.Fogarty C.G.Atkeson D.Avrahami J.Yang A.L.Higuera M.Marchitto J.Cañas Y.Lim T.Nam M.Lee Y.Lee D.Kim Y.Row J.Seok B.Sohn H.Moore
Talks about:
design (14) system (5) studi (5) research (3) interact (3) virtual (3) possess (3) inform (3) experi (3) navig (3)

Person: Jodi Forlizzi

DBLP DBLP: Forlizzi:Jodi

Contributed to:

CHI 20152015
HCI/DUXU p1 20152015
CHI 20142014
CHI 20132013
CHI 20122012
CHI 20112011
CHI 20102010
CSCW 20102010
CHI 20092009
CHI 20072007
CHI 20052005
CHI 20032003
CHI 19981998
CHI PLAY 20162016

Wrote 26 papers:

CHI-2015-BrotmanBFHL #design
Building Change: Constructive Design of Smart Domestic Environments for Goal Achievement (RB, WB, JF, WH, JL), pp. 3083–3092.
CHI-2015-GulottaSKF #comprehension #how
Curatorial Agents: How Systems Shape Our Understanding of Personal and Familial Digital Information (RG, AS, AK, JF), pp. 3453–3462.
DUXU-DD-2015-KuruF #experience #physics #process
Engaging Experience with Physical Activity Tracking Products (AK, JF), pp. 490–501.
CHI-2014-OdomSBKRSFZ #case study #design
Designing for slowness, anticipation and re-visitation: a long term field study of the photobox (WO, AS, RB, DSK, TR, MS, JF, JZ), pp. 1961–1970.
CHI-2014-SasWDFZ #design #generative #research
Generating implications for design through design research (CS, SW, SD, JF, JZ), pp. 1971–1980.
CHI-2014-YangNF #challenge #design
Making sustainability sustainable: challenges in the design of eco-interaction technologies (RY, MWN, JF), pp. 823–832.
CHI-2013-GulottaOFF #legacy
Digital artifacts as legacy: exploring the lifespan and value of digital data (RG, WO, JF, HF), pp. 1813–1822.
CHI-2013-LomasKPCLKF #design #game studies #power of
The power of play: design lessons for increasing the lifespan of outdated computers (DL, AK, KP, DC, ML, MK, JF), pp. 2735–2744.
CHI-2013-LomasPFK #challenge #design #education #game studies #optimisation #scalability #using
Optimizing challenge in an educational game using large-scale design experiments (DL, KP, JF, KRK), pp. 89–98.
CHI-2013-OdomZFHMCLNLLKRSSM #comprehension
Fragmentation and transition: understanding perceptions of virtual possessions among young adults in Spain, South Korea and the United States (WO, JZ, JF, ALH, MM, JC, YKL, TJN, MHL, YL, DjK, YKR, JS, BS, HM), pp. 1833–1842.
CHI-2012-LeeKFR #case study #embedded #social
Ripple effects of an embedded social agent: a field study of a social robot in the workplace (MKL, SBK, JF, PER), pp. 695–704.
CHI-2012-OdomZFCMP #behaviour
Investigating the presence, form and behavior of virtual possessions in the context of a teen bedroom (WO, JZ, JF, HC, SM, AP), pp. 327–336.
CHI-2011-HarrisonHWFH #design #named #user interface #using #visual notation
Kineticons: using iconographic motion in graphical user interface design (CH, GH, KDDW, JF, SEH), pp. 1999–2008.
CHI-2011-KimDLF #usability
Usability of car dashboard displays for elder drivers (SK, AKD, JL, JF), pp. 493–502.
CHI-2011-LeeKF #behaviour #design #mining #persuasion
Mining behavioral economics to design persuasive technology for healthy choices (MKL, SBK, JF), pp. 325–334.
CHI-2011-OdomZF #design
Teenagers and their virtual possessions: design opportunities and issues (WO, JZ, JF), pp. 1491–1500.
CHI-2010-ForlizziBS #collaboration #design #interactive #navigation
Where should i turn: moving from individual to collaborative navigation strategies to inform the interaction design of future navigation systems (JF, WCB, TS), pp. 1261–1270.
CHI-2010-LiDF
A stage-based model of personal informatics systems (IL, AKD, JF), pp. 557–566.
CSCW-2010-LeeKF #how #people #question
Receptionist or information kiosk: how do people talk with a robot? (MKL, SBK, JF), pp. 31–40.
CHI-2009-KarapanosZFM #experience #framework #user interface
User experience over time: an initial framework (EK, JZ, JF, JBM), pp. 729–738.
CHI-2007-ZimmermanFE #design #human-computer #interactive #research
Research through design as a method for interaction design research in HCI (JZ, JF, SE), pp. 493–502.
CHI-2005-LeeFH #effectiveness #navigation
Studying the effectiveness of MOVE: a contextually optimized in-vehicle navigation system (JL, JF, SEH), pp. 571–580.
CHI-2003-ForlizziLH #using
The kinedit system: affective messages using dynamic texts (JF, JCL, SEH), pp. 377–384.
CHI-2003-HudsonFAAFKLY #predict
Predicting human interruptibility with sensors: a Wizard of Oz feasibility study (SEH, JF, CGA, DA, JF, SBK, JCL, JY), pp. 257–264.
CHI-1998-BoyarskiNFR #case study
A Study of Fonts Designed for Screen Display (DB, CN, JF, SHR), pp. 87–94.
CHI-PLAY-2016-ChoiFCMBH
Playtesting with a Purpose (JOC, JF, MGC, RM, MB, JH), pp. 254–265.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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