Travelled to:
1 × Canada
6 × USA
Collaborated with:
M.Spasojevic J.Go S.G.Kratz J.O.Borchers Steffen P. Walz H.Raffle G.Revelle K.Mori S.Follmer F.Memon R.Reiners M.Ringel M.C.Stone E.Reardon H.Ishii H.Horii J.Kaye T.E.Dugan M.Sandberg K.Buza K.Cook N.Freed
Talks about:
mobil (3) read (3) play (3) book (3) interfac (2) interact (2) ubiquit (2) connect (2) istuff (2) famili (2)
Person: Rafael Ballagas
DBLP: Ballagas:Rafael
Contributed to:
Wrote 9 papers:
- CSCW-2013-BallagasDRMSGRS #artificial reality #interactive
- Electric agents: fostering sibling joint media engagement through interactive television and augmented reality (RB, TED, GR, KM, MS, JG, ER, MS), pp. 225–236.
- CSCW-2012-FollmerBRSI #interactive #people #using
- People in books: using a FlashCam to become part of an interactive book for connected reading (SF, RB, HR, MS, HI), pp. 685–694.
- CSCW-2012-GoBS #game studies
- Brothers and sisters at play: exploring game play with siblings (JG, RB, MS), pp. 739–748.
- CHI-2011-RaffleRMBBHKCFGS #chat #exclamation #product line #video
- Hello, is grandma there? let’s read! StoryVisit: family video chat and connected e-books (HR, GR, KM, RB, KB, HH, JK, KC, NF, JG, MS), pp. 1195–1204.
- CHI-2010-RaffleBRHFGRMKS #distance #game studies #product line
- Family story play: reading with young children (and elmo) over a distance (HR, RB, GR, HH, SF, JG, ER, KM, JK, MS), pp. 1583–1592.
- CHI-2009-KratzB #feedback #gesture #mobile #recognition #visual notation
- Unravelling seams: improvoing mobile gesture recognition with visual feedback techniques (SGK, RB), pp. 937–940.
- CHI-2007-BallagasMRB #interface #mobile #prototype #ubiquitous
- iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing (RB, FM, RR, JOB), pp. 1107–1116.
- CHI-2003-BallagasRSB #named #physics #tool support #ubiquitous #user interface
- iStuff: a physical user interface toolkit for ubiquitous computing environments (RB, MR, MCS, JOB), pp. 537–544.
- DiGRA-2007-WalzB #approach #design #game studies #persuasion #pervasive
- Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists (SPW, RB).