BibSLEIGH
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Used together with:
insert (10)
system (7)
use (6)
pattern (6)
game (5)

Stem repeat$ (all stems)

62 papers:

ICSEICSE-v1-2015-GaoLCMW #interactive #question #testing #what
Making System User Interactive Tests Repeatable: When and What Should We Control? (ZG, YL, MBC, AMM, ZW), pp. 55–65.
PODSPODS-2014-FinkO #database #probability #query
A dichotomy for non-repeating queries with negation in probabilistic databases (RF, DO), pp. 144–155.
ICPCICPC-2014-MatsumuraIKI #execution #java #performance #visualisation
Repeatedly-executed-method viewer for efficient visualization of execution paths and states in Java (TM, TI, YK, KI), pp. 253–257.
LATALATA-2014-GalleT #incremental #on the
On Context-Diverse Repeats and Their Incremental Computation (MG, MT), pp. 384–395.
HCIHCI-TMT-2014-Moran #interface
One Interface, Many Views: A Case for Repeatable Patterns (WM), pp. 340–349.
DACDAC-2013-HanZF #gpu #named #parallel #simulation
TinySPICE: a parallel SPICE simulator on GPU for massively repeated small circuit simulations (LH, XZ, ZF), p. 8.
DATEDATE-2013-ParkQPC #embedded #logic #self
40.4fJ/bit/mm low-swing on-chip signaling with self-resetting logic repeaters embedded within a mesh NoC in 45nm SOI CMOS (SP, MQ, LSP, APC), pp. 1637–1642.
VLDBVLDB-2013-MansourEKAA #named #parallel #scalability #sequence
RACE: A Scalable and Elastic Parallel System for Discovering Repeats in Very Long Sequences (EM, AER, PK, AA, AA), pp. 865–876.
ICALPICALP-v1-2013-Velner #complexity #game studies #infinity
The Complexity of Infinitely Repeated Alternating Move Games (YV), pp. 816–827.
HCIDUXU-PMT-2013-KimKK #experience #usability #user interface
System for Evaluating Usability and User Experience by Analyzing Repeated Patterns (YBK, SJK, CHK), pp. 322–329.
HCIHCI-UC-2013-BeldadS #experience #ll #online #trust
It Was Nice with the Brick So Now I’ll Click: The Effects of Offline and Online Experience, Perceived Benefits, and Trust on Dutch Consumers’ Online Repeat Purchase Intention (AB, MS), pp. 371–380.
SIGIRSIGIR-2013-Galle #documentation #representation
The bag-of-repeats representation of documents (MG), pp. 1053–1056.
SIGIRSIGIR-2013-ShokouhiWBR #ranking
Fighting search engine amnesia: reranking repeated results (MS, RWW, PNB, FR), pp. 273–282.
SCAMSCAM-2012-MurakamiHHIK #clone detection #detection
Folding Repeated Instructions for Improving Token-Based Code Clone Detection (HM, KH, YH, HI, SK), pp. 64–73.
ICPRICPR-2012-LankinenKK #categorisation #comparison #detection #visual notation
A comparison of local feature detectors and descriptors for visual object categorization by intra-class repeatability and matching (JL, VK, JKK), pp. 780–783.
LCTESLCTES-2012-Gal-OnL #benchmark #challenge #embedded #metric
Creating portable, repeatable, realistic benchmarks for embedded systems and the challenges thereof (SGO, ML), pp. 149–152.
CHICHI-2011-EgelmanOK #data access #facebook #fault
Oops, I did it again: mitigating repeated access control errors on facebook (SE, AO, SK), pp. 2295–2304.
SIGIRSIGIR-2011-BlancoHHMPTT #crowdsourcing #evaluation #reliability #using
Repeatable and reliable search system evaluation using crowdsourcing (RB, HH, DMH, PM, JP, HST, DTT), pp. 923–932.
SIGIRSIGIR-2011-Tyler #behaviour #multi #persistent #personalisation
Persistence in the ephemeral: utilizing repeat behaviors for multi-session personalized search (SKT), pp. 1311–1312.
ICMLICML-2010-BouzyM #game studies #learning #matrix #multi
Multi-agent Learning Experiments on Repeated Matrix Games (BB, MM), pp. 119–126.
DACDAC-2009-YingKKGGOTW #how #question
Guess, solder, measure, repeat: how do I get my mixed-signal chip right? (GY, AK, KSK, GGEG, EG, MO, ST, WW), pp. 520–521.
VLDBVLDB-2008-HuRCLZ #database #named #query #visualisation
QueryScope: visualizing queries for repeatable database tuning (LH, KAR, YCC, CAL, DZ), pp. 1488–1491.
HCIHCI-AS-2007-KuramotoSST #motivation
An Entertainment System for Improving Motivation in Repeated Practice of Musical Instruments (IK, YS, YS, YT), pp. 278–283.
SIGIRSIGIR-2007-TeevanAJP #query
Information re-retrieval: repeat queries in Yahoo’s logs (JT, EA, RJ, MASP), pp. 151–158.
CSLCSL-2007-Alfaro #approach #game studies
The Symbolic Approach to Repeated Games (Abstract) (LdA), p. 3.
DACDAC-2006-PengL #constraints #power management
Low-power repeater insertion with both delay and slew rate constraints (YP, XL), pp. 302–307.
SIGIRSIGIR-2006-TeevanAJP #query
History repeats itself: repeat queries in Yahoo’s logs (JT, EA, RJ, MASP), pp. 703–704.
DACDAC-2005-GoplenSS
Net weighting to reduce repeater counts during placement (BG, PS, SSS), pp. 503–508.
DACDAC-2005-PengL #named #performance #power management #using
Freeze: engineering a fast repeater insertion solver for power minimization using the ellipsoid method (YP, XL), pp. 813–818.
DATEDATE-2005-LiC #analysis #clustering #hybrid #sequence
Hybrid BIST Based on Repeating Sequences and Cluster Analysis (LL, KC), pp. 1142–1147.
DATEDATE-2005-LiuPP #hybrid #named #performance #power management
RIP: An Efficient Hybrid Repeater Insertion Scheme for Low Power (XL, YP, MCP), pp. 1330–1335.
ICMLICML-2005-CrandallG #game studies #learning
Learning to compete, compromise, and cooperate in repeated general-sum games (JWC, MAG), pp. 161–168.
ICMLICML-2005-LiuXC #graph #predict #using
Predicting protein folds with structural repeats using a chain graph model (YL, EPX, JGC), pp. 513–520.
DACDAC-2004-LiuPP #library #power management #question #what
Practical repeater insertion for low power: what repeater library do we need? (XL, YP, MCP), pp. 30–35.
DACDAC-2004-SaxenaH #modelling
Modeling repeaters explicitly within analytical placement (PS, BH), pp. 699–704.
DACDAC-2003-GhoneimaI #bidirectional
Optimum positioning of interleaved repeaters In bidirectional buses (MG, YII), pp. 586–591.
DACDAC-2002-KapurCS #estimation #novel #optimisation #reduction #using
Power estimation in global interconnects and its reduction using a novel repeater optimization methodology (PK, GC, KS), pp. 461–466.
DATEDATE-2002-LuZKC
Flip-Flop and Repeater Insertion for Early Interconnect Planning (RL, GZ, CKK, KYC), pp. 690–695.
DATEDATE-2001-SarkarK #constraints
Repeater block planning under simultaneous delay and transition time constraints (PS, CKK), pp. 540–545.
DATEDATE-2000-LiuAW #constraints
Meeting Delay Constraints in DSM by Minimal Repeater Insertion (IML, AA, DFW), pp. 436–440.
KRKR-2000-MorrisM #complexity #on the #reasoning
On the complexity of reasoning about repeating events (RAM, PHM), pp. 580–588.
DACDAC-1999-ChenM #using
Noise-Aware Repeater Insertion and Wire-Sizing for On-Chip Interconnect Using Hierarchical Moment-Matching (CPC, NM), pp. 502–506.
DACDAC-1999-IsmailF
Effects of Inductance on the Propagation Delay and Repeater Insertion in VLSI Circuits (YII, EGF), pp. 721–724.
VLDBVLDB-1999-Mohan
Repeating History Beyond ARIES (CM), pp. 1–17.
ITiCSEITiCSE-1999-SheardH #learning #student
A special learning environment for repeat students (JS, DH), pp. 56–59.
HCIHCI-EI-1999-Fischer #design #human-computer #interface #speech
Repeats, Reformulations, and Emotional Speech: Evidence for the Design of Human-Computer Speech Interfaces (KF), pp. 560–565.
ICEISICEIS-1999-DuKM #algorithm #mining #performance #reuse
Two Fast Algorithms for Repeated Mining of Association Rules Based on Ressource Reuse (XD, KK, AM), pp. 65–73.
DACDAC-1998-CuletuAM
A Practical Repeater Insertion Method in High Speed VLSI Circuits (JC, CA, JM), pp. 392–395.
ITiCSEITiCSE-1998-SheardH #case study #student
Our failing students: a study of a repeat group (JS, DH), pp. 223–227.
CIKMCIKM-1998-HsuC #database #music #performance
Efficient Repeating Pattern Finding in Music Databases (JLH, ALPC), pp. 281–288.
DACDAC-1997-LillisC #multi #optimisation
Timing Optimization for Multi-Source Nets: Characterization and Optimal Repeater Insertion (JL, CKC), pp. 214–219.
ICMLICML-1996-RaviseS #evolution #fault
An Advanced Evolution Should Not Repeat its Past Errors (CR, MS), pp. 400–408.
STOCSTOC-1994-FortnowW #bound #game studies
Optimality and domination in repeated games with bounded players (LF, DW), pp. 741–749.
CHICHI-1994-MasuiN94b #editing #performance #predict
Repeat and predict — two keys to efficient text editing (TM, KN), pp. 118–123.
SASWSA-1993-Thiemann #pattern matching #testing
Avoiding Repeated Tests in Pattern Matching (PT), pp. 141–152.
ICMLML-1992-ZytkowZZ #fault
The First Phase of Real-World Discovery: Determining Repeatability and Error of Experiments (JMZ, JZ, RZ), pp. 480–485.
CHICHI-1991-SiochiH #analysis #case study #evaluation #user interface #using
A study of computer-supported user interface evaluation using maximal repeating pattern analysis (ACS, DH), pp. 301–305.
VLDBVLDB-1990-NaughtonR #how
How to Forget the Past Without Repeating It (JFN, RR), pp. 278–289.
ICALPICALP-1985-Bouge #csp #implementation
Repeated Synchronous Snapshots and Their Implementation in CSP (Extended Abstract) (LB), pp. 63–70.
ICALPICALP-1983-LescanneS #case study #data type #on the
On the Study Data Structures: Binary Tournaments with Repeated Keys (PL, JMS), pp. 466–477.
STOCSTOC-1981-Chew #normalisation #term rewriting
Unique Normal Forms in Term Rewriting Systems with Repeated Variables (PC), pp. 7–18.
STOCSTOC-1972-KarpMR #agile #array #identification #string
Rapid Identification of Repeated Patterns in Strings, Trees and Arrays (RMK, REM, ALR), pp. 125–136.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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