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Travelled to:
1 × Austria
1 × Belgium
2 × Canada
8 × USA
Collaborated with:
P.Tolmie S.Benford T.Rodden A.Chamberlain A.Y.Ahmed M.Flintham J.A.Mariani Panagiotis Koutsouras Sarah Martindale S.Reeves G.Button M.Twidale J.O'Brien D.M.Nichols A.Drozd C.Greenhalgh R.Anastasi M.Adams J.Row-Farr N.Tandavanitj J.O'Neill S.Castellani T.Colombino A.Grasso M.Davies K.Glover M.Jones J.G.Sheridan A.J.Dix T.Hemmings M.Christensen C.H.Damm K.M.Hansen O.L.Madsen P.Marqvardsen P.Mogensen E.Sandvad L.Sloth M.Thomsen A.Steed
Talks about:
design (5) experi (3) realiti (2) librari (2) develop (2) digit (2) work (2) make (2) game (2) mix (2)

Person: Andy Crabtree

DBLP DBLP: Crabtree:Andy

Contributed to:

CSCW 20142014
HCI/HIMI p1 20132013
CHI 20122012
CSCW 20122012
CHI 20092009
CSCW 20082008
CHI 20062006
CSCW 20062006
CHI 20042004
CSCW 20042004
CHI 20032003
ECOOP 19981998
DL 19971997
DiGRA/FDG 20162016

Wrote 15 papers:

CSCW-2014-CrabtreeC #challenge #design #enterprise
Making it “pay a bit better”: design challenges for micro rural enterprise (AC, AC), pp. 687–696.
HIMI-D-2013-ChamberlainCDGRTJ #community #design #named #ubiquitous
Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation “In the Wild” (AC, AC, MD, KG, SR, PT, MJ), pp. 411–420.
Digging in the crates: an ethnographic study of DJS’ work (AYA, SB, AC), pp. 1805–1814.
CSCW-2012-BenfordTACR #design
Supporting traditional music-making: designing for situated discretion (SB, PT, AYA, AC, TR), pp. 127–136.
CHI-2009-CrabtreeRTB #harmful
Ethnography considered harmful (AC, TR, PT, GB), pp. 879–888.
CSCW-2008-TolmieC #research
Deploying research technology in the home (PT, AC), pp. 639–648.
CSCW-2008-TolmieCRB #quote #what
“Are you watching this film or what?”: interruption and the juggling of cohorts (PT, AC, TR, SB), pp. 257–266.
CHI-2006-BenfordCRSDFD #case study #design #experience #risk management #staging
Designing for the opportunities and risks of staging digital experiences in public settings (SB, AC, SR, JGS, AJD, MF, AD), pp. 427–436.
The practical indispensability of articulation work to immediate and remote help-giving (AC, JO, PT, SC, TC, AG), pp. 219–228.
CHI-2004-CrabtreeBRGFADARTS #artificial reality #game studies
Orchestrating a mixed reality game “on the ground” (AC, SB, TR, CG, MF, RA, AD, MA, JRF, NT, AS), pp. 391–398.
CSCW-2004-CrabtreeRM #development
Collaborating around collections: informing the continued development of photoware (AC, TR, JAM), pp. 396–405.
CHI-2003-FlinthamBAHCGTAR #artificial reality #case study #experience #game studies #mobile #online
Where on-line meets on the streets: experiences with mobile mixed reality games (MF, SB, RA, TH, AC, CG, NT, MA, JRF), pp. 569–576.
ECOOP-1998-ChristensenCDHMMMSST #development #experience #multi #prototype
The M.A.D. Experience: Multiperspective Application Development in evolutionary prototyping (MC, AC, CHD, KMH, OLM, PM, PM, ES, LS, MT), pp. 13–40.
DL-1997-CrabtreeTON #design #library
Talking in the Library: Implications for the Design of Digital Libraries (AC, MT, JO, DMN), pp. 221–228.
“We Don't Sell Blocks” Exploring Minecraft's Commissioning Market (PK, SM, AC).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.