Travelled to:
1 × Austria
1 × Belgium
2 × Canada
8 × USA
Collaborated with:
P.Tolmie S.Benford T.Rodden A.Chamberlain A.Y.Ahmed M.Flintham J.A.Mariani Panagiotis Koutsouras Sarah Martindale S.Reeves G.Button M.Twidale J.O'Brien D.M.Nichols A.Drozd C.Greenhalgh R.Anastasi M.Adams J.Row-Farr N.Tandavanitj J.O'Neill S.Castellani T.Colombino A.Grasso M.Davies K.Glover M.Jones J.G.Sheridan A.J.Dix T.Hemmings M.Christensen C.H.Damm K.M.Hansen O.L.Madsen P.Marqvardsen P.Mogensen E.Sandvad L.Sloth M.Thomsen A.Steed
Talks about:
design (5) experi (3) realiti (2) librari (2) develop (2) digit (2) work (2) make (2) game (2) mix (2)
Person: Andy Crabtree
DBLP: Crabtree:Andy
Contributed to:
Wrote 15 papers:
- CSCW-2014-CrabtreeC #challenge #design #enterprise
- Making it “pay a bit better”: design challenges for micro rural enterprise (AC, AC), pp. 687–696.
- HIMI-D-2013-ChamberlainCDGRTJ #community #design #named #ubiquitous
- Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation “In the Wild” (AC, AC, MD, KG, SR, PT, MJ), pp. 411–420.
- CHI-2012-AhmedBC
- Digging in the crates: an ethnographic study of DJS’ work (AYA, SB, AC), pp. 1805–1814.
- CSCW-2012-BenfordTACR #design
- Supporting traditional music-making: designing for situated discretion (SB, PT, AYA, AC, TR), pp. 127–136.
- CHI-2009-CrabtreeRTB #harmful
- Ethnography considered harmful (AC, TR, PT, GB), pp. 879–888.
- CSCW-2008-TolmieC #research
- Deploying research technology in the home (PT, AC), pp. 639–648.
- CSCW-2008-TolmieCRB #quote #what
- “Are you watching this film or what?”: interruption and the juggling of cohorts (PT, AC, TR, SB), pp. 257–266.
- CHI-2006-BenfordCRSDFD #case study #design #experience #risk management #staging
- Designing for the opportunities and risks of staging digital experiences in public settings (SB, AC, SR, JGS, AJD, MF, AD), pp. 427–436.
- CSCW-2006-CrabtreeOTCCG
- The practical indispensability of articulation work to immediate and remote help-giving (AC, JO, PT, SC, TC, AG), pp. 219–228.
- CHI-2004-CrabtreeBRGFADARTS #artificial reality #game studies
- Orchestrating a mixed reality game “on the ground” (AC, SB, TR, CG, MF, RA, AD, MA, JRF, NT, AS), pp. 391–398.
- CSCW-2004-CrabtreeRM #development
- Collaborating around collections: informing the continued development of photoware (AC, TR, JAM), pp. 396–405.
- CHI-2003-FlinthamBAHCGTAR #artificial reality #case study #experience #game studies #mobile #online
- Where on-line meets on the streets: experiences with mobile mixed reality games (MF, SB, RA, TH, AC, CG, NT, MA, JRF), pp. 569–576.
- ECOOP-1998-ChristensenCDHMMMSST #development #experience #multi #prototype
- The M.A.D. Experience: Multiperspective Application Development in evolutionary prototyping (MC, AC, CHD, KMH, OLM, PM, PM, ES, LS, MT), pp. 13–40.
- DL-1997-CrabtreeTON #design #library
- Talking in the Library: Implications for the Design of Digital Libraries (AC, MT, JO, DMN), pp. 221–228.
- DiGRA-FDG-2016-KoutsourasMC
- “We Don't Sell Blocks” Exploring Minecraft's Commissioning Market (PK, SM, AC).