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Travelled to:
1 × Austria
1 × Canada
1 × South Korea
4 × USA
Collaborated with:
S.Benford M.Adams J.Row-Farr A.Drozd T.Rodden A.Crabtree C.Greenhalgh R.Anastasi N.Tandavanitj S.Reeves N.Tandavantij D.P.Darzentas M.A.Brown D.Rowland K.Bachour R.Wetzel T.D.Huynh L.Moreau C.Greiffenhagen J.G.Sheridan A.J.Dix P.Tolmie P.Brundell G.Giannachi R.Hull J.Reid J.Morrison K.Facer T.Hemmings H.Schnädelbach B.Koleva M.Fraser S.Izadi P.Chandler M.Foster A.Steed James Mathrick Amanda Oldroyd Jon Sutton
Talks about:
experi (4) game (4) mix (4) realiti (3) street (2) public (2) live (2) ambulatori (1) complianc (1) broadcast (1)

Person: Martin Flintham

DBLP DBLP: Flintham:Martin

Contributed to:

CHI 20152015
CHI 20122012
CHI 20062006
CHI 20052005
CHI 20042004
CHI 20032003
CHI 20022002
DiGRA 20032003

Wrote 10 papers:

CHI-2015-BachourWFHRM #game studies #human-computer #online #people #standard
Provenance for the People: An HCI Perspective on the W3C PROV Standard through an Online Game (KB, RW, MF, TDH, TR, LM), pp. 2437–2446.
CHI-2015-DarzentasBFB #data-driven #game studies
The Data Driven Lives of Wargaming Miniatures (DPD, MAB, MF, SB), pp. 2427–2436.
CHI-2015-ReevesGFBART
I’d Hide You: Performing Live Broadcasting in Public (SR, CG, MF, SB, MA, JRF, NT), pp. 2573–2582.
CHI-2012-TolmieBFBATFG #case study #experience #quote
“Act natural”: instructions, compliance and accountability in ambulatory experiences (PT, SB, MF, PB, MA, NT, JRF, GG), pp. 1519–1528.
CHI-2006-BenfordCRSDFD #case study #design #experience #risk management #staging
Designing for the opportunities and risks of staging digital experiences in public settings (SB, AC, SR, JGS, AJD, MF, AD), pp. 427–436.
CHI-2005-BenfordRFDHRMF #case study #collaboration #experience
Life on the edge: supporting collaboration in location-based experiences (SB, DR, MF, AD, RH, JR, JM, KF), pp. 721–730.
CHI-2004-CrabtreeBRGFADARTS #artificial reality #game studies
Orchestrating a mixed reality game “on the ground” (AC, SB, TR, CG, MF, RA, AD, MA, JRF, NT, AS), pp. 391–398.
CHI-2003-FlinthamBAHCGTAR #artificial reality #case study #experience #game studies #mobile #online
Where on-line meets on the streets: experiences with mobile mixed reality games (MF, SB, RA, TH, AC, CG, NT, MA, JRF), pp. 569–576.
CHI-2002-SchnadelbachKFFICFBGR #artificial reality #interface
The augurscope: a mixed reality interface for outdoors (HS, BK, MF, MF, SI, PC, MF, SB, CG, TR), pp. 9–16.
DiGRA-2003-FlinthamABDMROSTAR #game studies
Uncle Roy all around you: mixing games and theatre on the city streets (MF, RA, SB, AD, JM, DR, AO, JS, NT, MA, JRF).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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