Travelled to:
1 × France
1 × South Africa
1 × South Korea
1 × Switzerland
2 × Canada
4 × USA
Collaborated with:
A.Kulshreshth J.Schild M.Masuch J.N.Bott S.Cheema S.P.Reiss Chadwick A. Wingrave A.Bragdon R.C.Zeleznik T.Litwiller Emiko Charbonneau S.Gulwani S.Karumuri W.Cheung J.Kaplan C.Coleman F.Adeputra P.Varcholik D.M.Nicholson James G. Crowley Dustin B. Chertoff Ross W. Byers Juliet Norton L.Bölicke Christopher Zorn B.Williamson T.S.Miller Sarah Buchanan F.'.Mueller
Talks about:
game (11) interfac (7) explor (6) gestur (5) video (5) user (5) code (5) experi (4) bubbl (4) base (4)
Person: Joseph J. LaViola Jr.
DBLP: LaViola Jr.:Joseph_J=
Contributed to:
Wrote 20 papers:
- CHI-2015-KulshreshthL #3d #experience #game studies #user interface
- Exploring 3D User Interface Technologies for Improving the Gaming Experience (AK, JJLJ), pp. 125–134.
- CHI-2014-KulshreshthL #3d #gesture
- Exploring the usefulness of finger-based 3D gesture menu selection (AK, JJLJ), pp. 1093–1102.
- CHI-2014-SchildLM #3d #behaviour #design #game studies #using #video
- Altering gameplay behavior using stereoscopic 3D vision-based video game design (JS, JJLJ, MM), pp. 207–216.
- CHI-2013-SchildBLM #3d #game studies #user interface #visual notation
- Creating and analyzing stereoscopic 3D graphical user interfaces in digital games (JS, LB, JJLJ, MM), pp. 169–178.
- CHI-2012-CheemaGL #diagrams #experience #geometry #named
- QuickDraw: improving drawing experience for geometric diagrams (SC, SG, JJLJ), pp. 1037–1064.
- CHI-2012-SchildLM #3d #comprehension #experience #game studies #user interface
- Understanding user experience in stereoscopic 3D games (JS, JJLJ, MM), pp. 89–98.
- ICSE-2012-ReissBL #programming
- Code Bubbles: A practical working-set programming environment (SPR, JNB, JJLJ), pp. 1411–1414.
- CHI-2011-LaViolaL #3d #game studies #video
- Evaluating the benefits of 3d stereo in modern video games (JJLJ, TL), pp. 2345–2354.
- CHI-2010-BragdonZRKCKCAL #comprehension #interface #maintenance
- Code bubbles: a working set-based interface for code understanding and maintenance (AB, RCZ, SPR, SK, WC, JK, CC, FA, JJLJ), pp. 2503–2512.
- ICSE-2010-BragdonRZKCKCAL #development #ide #paradigm #user interface
- Code bubbles: rethinking the user interface paradigm of integrated development environments (AB, SPR, RCZ, SK, WC, JK, CC, FA, JJLJ), pp. 455–464.
- ICSE-2010-BragdonRZKCKCAL10a #research
- A research demonstration of code bubbles (AB, SPR, RCZ, SK, WC, JK, CC, FA, JJLJ), pp. 293–296.
- CHI-2009-BragdonZWML #gesture #interface #named
- GestureBar: improving the approachability of gesture-based interfaces (AB, RCZ, BW, TSM, JJLJ), pp. 2269–2278.
- HCI-NIMT-2009-VarcholikLN #hardware #interactive #multi #named #research #testing
- TACTUS: A Hardware and Software Testbed for Research in Multi-Touch Interaction (PV, JJLJ, DMN), pp. 523–532.
- FDG-2009-BottCLL #3d #game studies #gesture #interface #music #video
- Exploring 3D gestural interfaces for music creation in video games (JNB, JGC, JJLJ), pp. 18–25.
- FDG-2009-ChertoffBLL #3d #game studies #using
- An exploration of menu techniques using a 3D game input device (DBC, RWB, JJLJ), pp. 256–262.
- FDG-2010-NortonWL #game studies #guidelines #interface #video
- Exploring strategies and guidelines for developing full body video game interfaces (JN, CAW, JJLJ), pp. 155–162.
- FDG-2011-CheemaL #3d #comprehension #experience #game studies #gesture #towards
- Wizard of Wii: toward understanding player experience in first person games with 3D gestures (SC, JJLJ), pp. 265–267.
- FDG-2012-KulshreshthSL #3d #game studies #performance #video
- Evaluating user performance in 3D stereo and motion enabled video games (AK, JS, JJLJ), pp. 33–40.
- FDG-2013-ZornWCL #programming
- Exploring Minecraft as a conduit for increasing interest in programming (CZ, CAW, EC, JJLJ), pp. 352–359.
- FDG-2014-CharbonneauBBML #game studies #how
- Dance Enhanced: Investigating how earning content through exertion impacts dance game enjoyment (EC, SB, JNB, F'M, JJLJ).