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Travelled to:
1 × Canada
1 × France
1 × USA
Collaborated with:
Katharina Emmerich J.Schild Felix Born J.J.L.Jr. Philipp Sykownik Niklas Röber R.Walter Stefan Liszio Patrizia Ring Sophie Abramowski L.Bölicke Andrey Krekhov Sebastian Cmentowski Jens H. Krüger
Talks about:
game (10) player (6) virtual (5) experi (5) stereoscop (3) influenc (3) multiplay (2) interact (2) gameplay (2) realiti (2)

Person: Maic Masuch

DBLP DBLP: Masuch:Maic

Contributed to:

CHI 20142014
CHI 20132013
CHI 20122012
DiGRA 20052005
FDG 20102010
FDG 20132013
CHI PLAY 20162016
CHI PLAY 20172017
FDG 20172017
CHI PLAY 20182018
CoG 20192019
VS-Games 20192019

Wrote 14 papers:

CHI-2014-SchildLM #3d #behaviour #design #game studies #using #video
Altering gameplay behavior using stereoscopic 3D vision-based video game design (JS, JJLJ, MM), pp. 207–216.
CHI-2013-SchildBLM #3d #game studies #user interface #visual notation
Creating and analyzing stereoscopic 3D graphical user interfaces in digital games (JS, LB, JJLJ, MM), pp. 169–178.
CHI-2012-SchildLM #3d #comprehension #experience #game studies #user interface
Understanding user experience in stereoscopic 3D games (JS, JJLJ, MM), pp. 89–98.
DiGRA-2005-RoberM #game studies
Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds (NR, MM).
FDG-2010-SchildWM #adaptation #agile #development #game studies #named
ABC-Sprints: adapting Scrum to academic game development courses (JS, RW, MM), pp. 187–194.
FDG-2013-EmmerichM #collaboration #contest #experience
Helping friends or fighting foes: The influence of collaboration and competition on player experience (KE, MM), pp. 150–157.
CHI-PLAY-2016-EmmerichM #experience #performance
The Influence of Virtual Agents on Player Experience and Performance (KE, MM), pp. 10–21.
CHI-PLAY-2017-EmmerichM #experience #game studies #interactive #multi #social
The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games (KE, MM), pp. 411–422.
FDG-2017-LiszioEM #artificial reality #experience #game studies #social
The influence of social entities in virtual reality games on player experience and immersion (SL, KE, MM), p. 10.
CHI-PLAY-2018-EmmerichRM #design #game studies #how
I'm Glad You Are on My Side: How to Design Compelling Game Companions (KE, PR, MM), pp. 141–152.
CHI-PLAY-2018-KrekhovCEMK #artificial reality #game studies #named #navigation
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing (AK, SC, KE, MM, JHK), pp. 243–256.
CoG-2019-BornSM #multi #physics
Co-Located vs. Remote Gameplay: The Role of Physical Co-Presence in Multiplayer Room-Scale VR (FB, PS, MM), pp. 1–8.
CoG-2019-SykownikBM #analysis #automation #pipes and filters #sentiment #speech
Can You Hear the Player Experienceƒ A Pipeline for Automated Sentiment Analysis of Player Speech (PS, FB, MM), pp. 1–4.
VS-Games-2019-BornAM #game studies #motivation #performance
Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion (FB, SA, MM), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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