Travelled to:
1 × Canada
1 × France
1 × USA
Collaborated with:
Katharina Emmerich J.Schild Felix Born J.J.L.Jr. Philipp Sykownik Niklas Röber R.Walter Stefan Liszio Patrizia Ring Sophie Abramowski L.Bölicke Andrey Krekhov Sebastian Cmentowski Jens H. Krüger
Talks about:
game (10) player (6) virtual (5) experi (5) stereoscop (3) influenc (3) multiplay (2) interact (2) gameplay (2) realiti (2)
Person: Maic Masuch
DBLP: Masuch:Maic
Contributed to:
Wrote 14 papers:
- CHI-2014-SchildLM #3d #behaviour #design #game studies #using #video
- Altering gameplay behavior using stereoscopic 3D vision-based video game design (JS, JJLJ, MM), pp. 207–216.
- CHI-2013-SchildBLM #3d #game studies #user interface #visual notation
- Creating and analyzing stereoscopic 3D graphical user interfaces in digital games (JS, LB, JJLJ, MM), pp. 169–178.
- CHI-2012-SchildLM #3d #comprehension #experience #game studies #user interface
- Understanding user experience in stereoscopic 3D games (JS, JJLJ, MM), pp. 89–98.
- DiGRA-2005-RoberM #game studies
- Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds (NR, MM).
- FDG-2010-SchildWM #adaptation #agile #development #game studies #named
- ABC-Sprints: adapting Scrum to academic game development courses (JS, RW, MM), pp. 187–194.
- FDG-2013-EmmerichM #collaboration #contest #experience
- Helping friends or fighting foes: The influence of collaboration and competition on player experience (KE, MM), pp. 150–157.
- CHI-PLAY-2016-EmmerichM #experience #performance
- The Influence of Virtual Agents on Player Experience and Performance (KE, MM), pp. 10–21.
- CHI-PLAY-2017-EmmerichM #experience #game studies #interactive #multi #social
- The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games (KE, MM), pp. 411–422.
- FDG-2017-LiszioEM #artificial reality #experience #game studies #social
- The influence of social entities in virtual reality games on player experience and immersion (SL, KE, MM), p. 10.
- CHI-PLAY-2018-EmmerichRM #design #game studies #how
- I'm Glad You Are on My Side: How to Design Compelling Game Companions (KE, PR, MM), pp. 141–152.
- CHI-PLAY-2018-KrekhovCEMK #artificial reality #game studies #named #navigation
- GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing (AK, SC, KE, MM, JHK), pp. 243–256.
- CoG-2019-BornSM #multi #physics
- Co-Located vs. Remote Gameplay: The Role of Physical Co-Presence in Multiplayer Room-Scale VR (FB, PS, MM), pp. 1–8.
- CoG-2019-SykownikBM #analysis #automation #pipes and filters #sentiment #speech
- Can You Hear the Player Experienceƒ A Pipeline for Automated Sentiment Analysis of Player Speech (PS, FB, MM), pp. 1–4.
- VS-Games-2019-BornAM #game studies #motivation #performance
- Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion (FB, SA, MM), pp. 1–8.