Travelled to:
1 × China
1 × Georgia
1 × Italy
2 × Canada
5 × USA
Collaborated with:
A.Sellen S.Zhao S.Izadi R.Balakrishnan H.Zhang D.S.Kirk S.Zhai J.C.Tang K.Inkpen C.Zhao G.Li F.Tian N.Villar J.J.Li M.Massimi T.K.P.Monserrat Y.Li S.Kim D.S.Tan B.Yi M.Fjeld S.Paolantonio S.E.Lindley J.Helmes Y.Xu R.Herbrich T.Graepel Y.Li K.Everitt M.Dixon J.A.Landay H.Song H.Benko F.Guimbretière K.Hinckley X.Yang E.Mak D.C.McCallum P.Irani A.J.B.Brush D.Edge X.Ding J.Marlow A.Hoff A.Roseway F.Lv Y.Jiang W.Luo X.Zhang G.Dai H.Wang
Talks about:
interact (5) time (4) communic (3) video (3) zone (3) understand (2) asynchron (2) collabor (2) perform (2) display (2)
Person: Xiang Cao
DBLP: Cao:Xiang
Contributed to:
Wrote 19 papers:
- CHI-2014-MonserratLZC #interactive #learning
- L.IVE: an integrated interactive video-based learning environment (TJKPM, YL, SZ, XC), pp. 3399–3402.
- CHI-2012-KimCZT #concurrent
- Enabling concurrent dual views on common LCD screens (SK, XC, HZ, DST), pp. 2175–2184.
- CHI-2012-TangMHRIZC #interactive #lightweight #using #video
- Time travel proxy: using lightweight video recordings to create asynchronous, interactive meetings (JCT, JM, AH, AR, KI, CZ, XC), pp. 3111–3120.
- CHI-2012-YiCFZ #interactive #mobile
- Exploring user motivations for eyes-free interaction on mobile devices (BY, XC, MF, SZ), pp. 2789–2792.
- CHI-2012-ZhangCZ #experience #novel #visual notation
- Beyond stereo: an exploration of unconventional binocular presentation for novel visual experience (HZ, XC, SZ), pp. 2523–2526.
- CSCW-2012-LiCPT #communication #design #flexibility #named #sketching
- SketchComm: a tool to support rich and flexible asynchronous communication of early design ideas (GL, XC, SP, FT), pp. 359–368.
- CHI-2011-LvTJCLLZDW #collaboration #named
- ShadowStory: creative and collaborative digital storytelling inspired by cultural heritage (FL, FT, YJ, XC, WL, GL, XZ, GD, HW), pp. 1919–1928.
- CHI-2011-SongBGICH #gesture #multi
- Grips and gestures on a multi-touch pen (HS, HB, FG, SI, XC, KH), pp. 1323–1332.
- CSCW-2011-TangZCI #case study #collaboration
- Your time zone or mine?: a study of globally time zone-shifted collaboration (JCT, CZ, XC, KI), pp. 235–244.
- CSCW-2011-XuCSHG #comprehension #game studies #online #social
- Sociable killers: understanding social relationships in an online first-person shooter game (YX, XC, AS, RH, TG), pp. 197–206.
- CHI-2010-CaoVI #hybrid #performance
- Comparing user performance with single-finger, whole-hand, and hybrid pointing devices (XC, NV, SI), pp. 1643–1646.
- CHI-2010-LiCEDL #automation #interactive #logic #named #prototype #testing
- FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests (YL, XC, KE, MD, JAL), pp. 503–512.
- CHI-2010-YangMMICI #interactive #named
- LensMouse: augmenting the mouse with an interactive touch display (XDY, EM, DCM, PI, XC, SI), pp. 2431–2440.
- CSCW-2010-CaoLHS #deployment
- Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable (XC, SEL, JH, AS), pp. 251–260.
- CSCW-2010-CaoSBKED #communication #comprehension #product line
- Understanding family communication across time zones (XC, AS, AJBB, DSK, DE, XD), pp. 155–158.
- CSCW-2010-KirkSC #communication #video
- Home video communication: mediating “closeness” (DSK, AS, XC), pp. 135–144.
- CHI-2008-CaoLB #modelling
- Peephole pointing: modeling acquisition of dynamically revealed targets (XC, JJL, RB), pp. 1699–1708.
- CSCW-2008-CaoMB #ad hoc #case study #game studies #multi
- Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays (XC, MM, RB), pp. 77–86.
- CHI-2007-CaoZ #gesture #modelling #performance
- Modeling human performance of pen stroke gestures (XC, SZ), pp. 1495–1504.