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Travelled to:
1 × China
1 × Georgia
1 × Italy
2 × Canada
5 × USA
Collaborated with:
A.Sellen S.Zhao S.Izadi R.Balakrishnan H.Zhang D.S.Kirk S.Zhai J.C.Tang K.Inkpen C.Zhao G.Li F.Tian N.Villar J.J.Li M.Massimi T.K.P.Monserrat Y.Li S.Kim D.S.Tan B.Yi M.Fjeld S.Paolantonio S.E.Lindley J.Helmes Y.Xu R.Herbrich T.Graepel Y.Li K.Everitt M.Dixon J.A.Landay H.Song H.Benko F.Guimbretière K.Hinckley X.Yang E.Mak D.C.McCallum P.Irani A.J.B.Brush D.Edge X.Ding J.Marlow A.Hoff A.Roseway F.Lv Y.Jiang W.Luo X.Zhang G.Dai H.Wang
Talks about:
interact (5) time (4) communic (3) video (3) zone (3) understand (2) asynchron (2) collabor (2) perform (2) display (2)

Person: Xiang Cao

DBLP DBLP: Cao:Xiang

Contributed to:

CHI 20142014
CHI 20122012
CSCW 20122012
CHI 20112011
CSCW 20112011
CHI 20102010
CSCW 20102010
CHI 20082008
CSCW 20082008
CHI 20072007

Wrote 19 papers:

CHI-2014-MonserratLZC #interactive #learning
L.IVE: an integrated interactive video-based learning environment (TJKPM, YL, SZ, XC), pp. 3399–3402.
CHI-2012-KimCZT #concurrent
Enabling concurrent dual views on common LCD screens (SK, XC, HZ, DST), pp. 2175–2184.
CHI-2012-TangMHRIZC #interactive #lightweight #using #video
Time travel proxy: using lightweight video recordings to create asynchronous, interactive meetings (JCT, JM, AH, AR, KI, CZ, XC), pp. 3111–3120.
CHI-2012-YiCFZ #interactive #mobile
Exploring user motivations for eyes-free interaction on mobile devices (BY, XC, MF, SZ), pp. 2789–2792.
CHI-2012-ZhangCZ #experience #novel #visual notation
Beyond stereo: an exploration of unconventional binocular presentation for novel visual experience (HZ, XC, SZ), pp. 2523–2526.
CSCW-2012-LiCPT #communication #design #flexibility #named #sketching
SketchComm: a tool to support rich and flexible asynchronous communication of early design ideas (GL, XC, SP, FT), pp. 359–368.
CHI-2011-LvTJCLLZDW #collaboration #named
ShadowStory: creative and collaborative digital storytelling inspired by cultural heritage (FL, FT, YJ, XC, WL, GL, XZ, GD, HW), pp. 1919–1928.
CHI-2011-SongBGICH #gesture #multi
Grips and gestures on a multi-touch pen (HS, HB, FG, SI, XC, KH), pp. 1323–1332.
CSCW-2011-TangZCI #case study #collaboration
Your time zone or mine?: a study of globally time zone-shifted collaboration (JCT, CZ, XC, KI), pp. 235–244.
CSCW-2011-XuCSHG #comprehension #game studies #online #social
Sociable killers: understanding social relationships in an online first-person shooter game (YX, XC, AS, RH, TG), pp. 197–206.
CHI-2010-CaoVI #hybrid #performance
Comparing user performance with single-finger, whole-hand, and hybrid pointing devices (XC, NV, SI), pp. 1643–1646.
CHI-2010-LiCEDL #automation #interactive #logic #named #prototype #testing
FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests (YL, XC, KE, MD, JAL), pp. 503–512.
CHI-2010-YangMMICI #interactive #named
LensMouse: augmenting the mouse with an interactive touch display (XDY, EM, DCM, PI, XC, SI), pp. 2431–2440.
CSCW-2010-CaoLHS #deployment
Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable (XC, SEL, JH, AS), pp. 251–260.
CSCW-2010-CaoSBKED #communication #comprehension #product line
Understanding family communication across time zones (XC, AS, AJBB, DSK, DE, XD), pp. 155–158.
CSCW-2010-KirkSC #communication #video
Home video communication: mediating “closeness” (DSK, AS, XC), pp. 135–144.
CHI-2008-CaoLB #modelling
Peephole pointing: modeling acquisition of dynamically revealed targets (XC, JJL, RB), pp. 1699–1708.
CSCW-2008-CaoMB #ad hoc #case study #game studies #multi
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays (XC, MM, RB), pp. 77–86.
CHI-2007-CaoZ #gesture #modelling #performance
Modeling human performance of pen stroke gestures (XC, SZ), pp. 1495–1504.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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