BibSLEIGH
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × Canada
1 × France
1 × South Korea
1 × USA
Collaborated with:
R.L.Mandryk C.Linehan M.V.Birk B.Kirman Laura Buttrick R.Orji P.Dickinson K.Hicks M.Miller J.Vassileva I.J.Livingston L.Nacke Y.Gao Kevin G. Stanley Matthew K. Miller 0001 James Brown J.Waddington T.L.Hodgson J.D.Smeddinck Alexandra Samper-Martinez Ercilia Garcia-Alvarez S.W.Lawson
Talks about:
game (9) base (4) use (4) interact (3) motion (3) wheelchair (2) persuas (2) exergam (2) player (2) explor (2)

Person: Kathrin Maria Gerling

DBLP DBLP: Gerling:Kathrin_Maria

Contributed to:

CHI 20152015
CHI 20142014
CHI 20132013
CHI 20122012
FDG 20112011
CHI PLAY 20142014
CHI PLAY 20152015

Wrote 13 papers:

CHI-2015-GerlingML #game studies #using #video
Long-Term Use of Motion-Based Video Games in Care Home Settings (KMG, RLM, CL), pp. 1573–1582.
CHI-2015-WaddingtonLGHH #design #game studies #people #video
Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment (JW, CL, KMG, KH, TLH), pp. 3533–3542.
CHI-2014-GerlingMBMO #game studies #people #persuasion #towards #using
The effects of embodied persuasive games on player attitudes toward people using wheelchairs (KMG, RLM, MVB, MM, RO), pp. 3413–3422.
CHI-2014-GerlingMMBS #experience #game studies #performance #physics #self
Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames (KMG, MM, RLM, MVB, JDS), pp. 2201–2210.
CHI-2013-OrjiMVG #game studies #health #persuasion
Tailoring persuasive health games to gamer type (RO, RLM, JV, KMG), pp. 2467–2476.
CHI-2012-GerlingLNM #game studies #interactive
Full-body motion-based game interaction for older adults (KMG, IJL, LN, RLM), pp. 1873–1882.
FDG-2011-Gerling #design
Human factors in entertainment computing: designing for diversity (KMG), pp. 244–246.
CHI-PLAY-2014-GaoGMS #behaviour #game studies #using
Decreasing sedentary behaviours in pre-adolescents using casual exergames at school (YG, KMG, RLM, KGS), pp. 97–106.
CHI-PLAY-2014-GerlingB #game studies #using
Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs (KMG, LB), pp. 415–416.
CHI-PLAY-2015-BirkMMG #game studies #how #interactive #self
How Self-Esteem Shapes our Interactions with Play Technologies (MVB, RLM, MKM0, KMG), pp. 35–45.
CHI-PLAY-2015-BrownGDK #artificial reality #game studies #interactive
Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins (JB, KMG, PD, BK), pp. 475–480.
CHI-PLAY-2015-HicksGKLD #framework #game studies #microblog #platform #twitter
Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games (KH, KMG, BK, CL, PD), pp. 151–161.
CHI-PLAY-2015-Samper-Martinez #game studies #network #quote #social
“After All the Time I Put Into This”: Co-Creation and the End-of-life of Social Network Games (ASM, KMG, EGA, BK, SWL), pp. 135–140.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.