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Collaborated with:
N.Wardrip-Fruin M.Mateas Mike Treanor Joshua McCoy Aaron A. Reed Joseph Carter Osborn Max Kreminski April Grow Anne Sullivan Adam Summerville Joshua Allen McCoy Edward Melcer Ricky Grant Justin Lazaro Jennifer Mahal S.Kurniawan M.A.Walker Paul Maddaloni Jacob Garbe Brandon Robert Tearse Josh McCoy Chris Martens Joseph C. Osborn D.G.Shapiro Andrew Stern Reid Swanson Alexander E. Zook Michael Cook 0001 E.Butler Kristin Siu Matthew Guzdial M.Riedl James Owen Ryan Emily Short Samantha Heck Barrie D. Robison Landon Wright Terence Soule Alireza Shirvani Edward T. Garcia Rachelyn Farrell Stephen G. Ware K.Compton
Talks about:
social (5) prom (5) game (5) playabl (4) week (4) generat (3) experi (3) stori (3) evalu (3) play (3)

Person: Ben Samuel

DBLP DBLP: Samuel:Ben

Contributed to:

AIIDE 20102010
AIIDE 20112011
FDG 20112011
FDG 20122012
AIIDE 20132013
FDG 20132013
AIIDE 20142014
FDG 20142014
AIIDE 20152015
FDG 20152015
AIIDE 20162016
AIIDE 20182018
AIIDE 20192019
FDG 20192019

Wrote 18 papers:

AIIDE-2010-McCoyTSTMW
The Prom: An Example of Socially-Oriented Gameplay (JM, MT, BS, BRT, MM, NWF).
AIIDE-2011-McCoyTSWM #authoring #modelling #social
Comme il Faut: A System for Authoring Playable Social Models (JM, MT, BS, NWF, MM).
AIIDE-2011-ReedSSGGLMKWW #future of #game studies #mobile #towards
A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project (AAR, BS, AS, RG, AG, JL, JM, SK, MAW, NWF).
FDG-2011-McCoyTSMW #physics #social
Prom Week: social physics as gameplay (JM, MT, BS, MM, NWF), pp. 319–321.
FDG-2011-ReedSSGGLMKWW #named
SpyFeet: an exercise RPG (AAR, BS, AS, RG, AG, JL, JM, SK, MAW, NWF), pp. 310–312.
FDG-2012-McCoyTSRWM
Prom week (JM, MT, BS, AAR, NWF, MM), pp. 235–237.
AIIDE-2013-McCoyTSRMW
Prom Week (JM, MT, BS, AAR, MM, NWF).
AIIDE-2013-ShapiroMGSSSTM #case study #experience #interactive #social
Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters (DGS, JM, AG, BS, AS, RS, MT, MM).
FDG-2013-McCoyTSRMW #design #game studies
Prom Week: Designing past the game/story dilemma (JM, MT, BS, AAR, MM, NWF), pp. 94–101.
AIIDE-2014-OsbornSMM #game studies #metric #similarity
Evaluating Play Trace (Dis)similarity Metrics (JCO, BS, JAM, MM).
FDG-2014-SamuelMTRMW #evaluation #interactive
Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique (BS, JM, MT, AAR, MM, NWF).
AIIDE-2015-OsbornSMW #game studies #named #regular expression
Playspecs: Regular Expressions for Game Play Traces (JCO, BS, MM, NWF), pp. 170–176.
FDG-2015-SamuelRMMW #physics #social
The Scored Rule Engine: Next-Generation Social Physics (BS, AAR, PM, MM, NWF).
AIIDE-2016-ZookCBSGRRSSMW #case study #experience
Playable Experiences at AIIDE 2016 (AEZ, MC0, EB, KS, MG, MR, JOR, BS, AS, MM, NWF), p. 251–?.
AIIDE-2018-SamuelRSHRWSTMS #case study #experience
Playable Experiences at AIIDE 2018 (BS, AAR, ES, SH, BDR, LW, TS, MT, JM, AS, AS, ETG, RF, SGW, KC), pp. 275–281.
AIIDE-2018-SummervilleMSOW #analysis #bidirectional #game studies #generative #named
Gemini: Bidirectional Generation and Analysis of Games via ASP (AS, CM, BS, JCO, NWF, MM), pp. 123–129.
AIIDE-2019-KreminskiSMW #game studies
Evaluating AI-Based Games through Retellings (MK, BS, EM, NWF), pp. 45–51.
FDG-2019-GarbeKSWM #generative #named
StoryAssembler: an engine for generating dynamic choice-driven narratives (JG, MK, BS, NWF, MM), p. 10.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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