Collaborated with:
S.Ontañón Josep Valls-Vargas Natalie Lyon Chester Cunanan Glenn Joseph Winters Timothy Day Bria Mears Caroline Guevara James Connell Connor Kerns Brad Lewter Thomas A. Goldman F.J.Lee David I. Leitman Jennifer Villareale Anushay Furqan Bruce Char B.K.Smith Kenneth Chen Ethan Burch Antonios Liapis Sebastian Risi Rafael Bidarra G.M.Youngblood Robert C. Gray Thomas Fox Alexander M. Duff J.Ma Shannon Sepelak Alberto Uriarte Wenjie Wu Ning Shao Junyu Zhu Sam Snodgrass B.Goldberg Ariel Evans Brandon Packard Cathy Lu Aroutis Foster Glen Muschio Justin H. Patterson Daniel Newman Pavan Kantharaju Katelyn Bright Alderfer Nicole Vecere Desiree Lim Chelsea Myers Katelyn Alderfer Jessica Nebolsky Joseph Baranoski Erica Kleinman Zheng Wang 0004 Martina Tucker Jonathan Ahnert Jonas Schell Rohan Doshi Stefan Rank
Talks about:
game (17) stori (9) generat (7) player (7) narrat (5) base (5) program (4) toward (4) social (4) design (4)
Person: Jichen Zhu
DBLP: Zhu:Jichen
Facilitated 1 volumes:
Contributed to:
Wrote 30 papers:
- AIIDE-2010-OntanonZ #generative
- Story and Text Generation through Computational Analogy in the Riu System (SO, JZ).
- CIG-2010-ZhuO #generative #representation
- Story representation in analogy-based story generation in Riu (JZ, SO), pp. 435–442.
- AIIDE-2011-OntanonZ #algorithm #generative
- The SAM Algorithm for Analogy-Based Story Generation (SO, JZ).
- FDG-2011-ZhuOL #game studies #representation
- Representing game characters' inner worlds through narrative perspectives (JZ, SO, BL), pp. 204–210.
- AIIDE-2013-ZhuO #empirical #generative
- Evaluating Analogy-Based Story Generation: An Empirical Study (JZ, SO).
- CIG-2013-Valls-VargasOZ #generative #towards
- Towards story-based content generation: From plot-points to maps (JVV, SO, JZ), pp. 1–8.
- AIIDE-2014-Valls-VargasZO #automation #identification #towards
- Toward Automatic Role Identification in Unannotated Folk Tales (JVV, JZ, SO).
- CHI-PLAY-2014-CunananZ #artificial reality #game studies #named
- wanted: guild, depicting hardcore gaming culture in virtual reality (CC, JZ), pp. 407–408.
- CHI-PLAY-2014-DuffMSUWZ #game studies #mobile #named
- Herbert: a motion-controlled mobile game (AMD, JM, SS, AU, WW, JZ), pp. 331–334.
- CHI-PLAY-2014-GoldmanLZ #comprehension #game studies #using #video
- Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study (TAG, FJL, JZ), pp. 115–120.
- CHI-PLAY-2014-LyonVGSZZ #education #game studies #physics
- Little Newton: an educational physics game (NL, JVV, CG, NS, JZ, JZ), pp. 351–354.
- CHI-PLAY-2014-SnodgrassGEPLZ
- Extended abstract for Canvas Obscura (SS, BG, AE, BP, CL, JZ), pp. 379–382.
- CHI-PLAY-2014-ZhuCKLVLM #interactive #social #towards
- Toward interactive social stories for children with autism (JZ, JC, CK, NL, NV, DL, CM), pp. 453–454.
- CHI-PLAY-2014-ZhuFMPVN #education #game studies #process #towards
- Towards balancing learner autonomy and pedagogical process in educational games (JZ, AF, GM, JHP, JVV, DN), pp. 455–456.
- FDG-2014-WintersZ #3d #composition #game studies
- Guiding players through structural composition patterns in 3D adventure games (GJW, JZ).
- AIIDE-2015-Valls-VargasOZ #game studies #predict #segmentation
- Exploring Player Trace Segmentation for Dynamic Play Style Prediction (JVV, SO, JZ), pp. 93–99.
- CHI-PLAY-2015-BaranoskiKWTASD #game studies #named
- Matsya: A Cultural Game of Flow and Balance (JB, EK, ZW0, MT, JA, JS, RD, SR, JZ), pp. 751–754.
- CHI-PLAY-2015-ChenGBZ #named
- Remembrance: Making Player Character's Inner World Playable (KC, CG, EB, JZ), pp. 759–762.
- AIIDE-2016-Valls-VargasZO #natural language #predict
- Predicting Proppian Narrative Functions from Stories in Natural Language (JVV, JZ, SO), pp. 107–113.
- DiGRA-FDG-2016-LyonLZ #design #game studies #speech
- Combining Speech Intervention and Cooperative Game Design for Children with ASD (NL, DIL, JZ).
- DiGRA-FDG-2016-ZhuKCL #education #game studies #interactive #social #using
- Using Interactive Social Story Games to Teach Social Skills to Children with Autism (JZ, CK, JC, NL).
- FDG-2017-DayZ #communication #interactive
- Agency informing techniques: communicating player agency in interactive narratives (TD, JZ), p. 4.
- FDG-2017-MearsZ #design pattern #game studies
- Design patterns for silent player characters in narrative-driven games (BM, JZ), p. 4.
- FDG-2017-Valls-VargasZO #game studies #generative #grammarware #graph grammar #learning #parallel #programming
- Graph grammar-based controllable generation of puzzles for a learning game about parallel programming (JVV, JZ, SO), p. 10.
- FDG-2017-Valls-VargasZO17a #analysis #generative #overview #perspective
- From computational narrative analysis to generation: a preliminary review (JVV, JZ, SO), p. 4.
- AIIDE-2018-KantharajuAZCSO #education #game studies #parallel #programming
- Tracing Player Knowledge in a Parallel Programming Educational Game (PK, KBA, JZ, BC, BKS, SO), pp. 173–179.
- CIG-2018-ZhuLRBY #design
- Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation (JZ, AL, SR, RB, GMY), pp. 1–8.
- CoG-2019-ZhuO #experience #game studies #multi
- Experience Management in Multi-player Games (JZ, SO), pp. 1–6.
- FDG-2019-VillarealeGFFZ #design #game studies #social
- Enhancing social exergames through idle game design (JV, RCG, AF, TF, JZ), p. 5.
- FDG-2019-ZhuAFNCSVO #concept #education #game studies #how #parallel #programming
- Programming in game space: how to represent parallel programming concepts in an educational game (JZ, KA, AF, JN, BC, BKS, JV, SO), p. 10.