Travelled to:
1 × France
1 × Georgia
1 × South Korea
2 × Canada
8 × USA
Collaborated with:
J.Zimmerman S.B.Kiesler S.E.Hudson W.Odom M.K.Lee A.K.Dey J.Lee R.Gulotta A.Kuru J.C.Lee D.Lomas K.Patel R.Yang M.W.Newman W.C.Barley T.Seder I.Li S.Evenson A.Sciuto A.Kelliher H.Faste K.R.Koedinger P.E.Rybski S.Kim E.Karapanos J.Martens D.Boyarski C.Neuwirth S.H.Regli R.Brotman W.Burleson W.Heywood J.Lee C.Sas S.Whittaker S.Dow C.Harrison G.Hsieh K.D.D.Willis H.Choi S.Meier A.Park Judeth Oden Choi M.G.Christel Rachel Moeller MacKenzie Bates Jessica Hammer A.Kumar D.Ching M.Lakshmanan M.Kam A.Sellen R.Banks D.S.Kirk T.Regan M.Selby J.Fogarty C.G.Atkeson D.Avrahami J.Yang A.L.Higuera M.Marchitto J.Cañas Y.Lim T.Nam M.Lee Y.Lee D.Kim Y.Row J.Seok B.Sohn H.Moore
Talks about:
design (14) system (5) studi (5) research (3) interact (3) virtual (3) possess (3) inform (3) experi (3) navig (3)
Person: Jodi Forlizzi
DBLP: Forlizzi:Jodi
Contributed to:
Wrote 26 papers:
- CHI-2015-BrotmanBFHL #design
- Building Change: Constructive Design of Smart Domestic Environments for Goal Achievement (RB, WB, JF, WH, JL), pp. 3083–3092.
- CHI-2015-GulottaSKF #comprehension #how
- Curatorial Agents: How Systems Shape Our Understanding of Personal and Familial Digital Information (RG, AS, AK, JF), pp. 3453–3462.
- DUXU-DD-2015-KuruF #experience #physics #process
- Engaging Experience with Physical Activity Tracking Products (AK, JF), pp. 490–501.
- CHI-2014-OdomSBKRSFZ #case study #design
- Designing for slowness, anticipation and re-visitation: a long term field study of the photobox (WO, AS, RB, DSK, TR, MS, JF, JZ), pp. 1961–1970.
- CHI-2014-SasWDFZ #design #generative #research
- Generating implications for design through design research (CS, SW, SD, JF, JZ), pp. 1971–1980.
- CHI-2014-YangNF #challenge #design
- Making sustainability sustainable: challenges in the design of eco-interaction technologies (RY, MWN, JF), pp. 823–832.
- CHI-2013-GulottaOFF #legacy
- Digital artifacts as legacy: exploring the lifespan and value of digital data (RG, WO, JF, HF), pp. 1813–1822.
- CHI-2013-LomasKPCLKF #design #game studies #power of
- The power of play: design lessons for increasing the lifespan of outdated computers (DL, AK, KP, DC, ML, MK, JF), pp. 2735–2744.
- CHI-2013-LomasPFK #challenge #design #education #game studies #optimisation #scalability #using
- Optimizing challenge in an educational game using large-scale design experiments (DL, KP, JF, KRK), pp. 89–98.
- CHI-2013-OdomZFHMCLNLLKRSSM #comprehension
- Fragmentation and transition: understanding perceptions of virtual possessions among young adults in Spain, South Korea and the United States (WO, JZ, JF, ALH, MM, JC, YKL, TJN, MHL, YL, DjK, YKR, JS, BS, HM), pp. 1833–1842.
- CHI-2012-LeeKFR #case study #embedded #social
- Ripple effects of an embedded social agent: a field study of a social robot in the workplace (MKL, SBK, JF, PER), pp. 695–704.
- CHI-2012-OdomZFCMP #behaviour
- Investigating the presence, form and behavior of virtual possessions in the context of a teen bedroom (WO, JZ, JF, HC, SM, AP), pp. 327–336.
- CHI-2011-HarrisonHWFH #design #named #user interface #using #visual notation
- Kineticons: using iconographic motion in graphical user interface design (CH, GH, KDDW, JF, SEH), pp. 1999–2008.
- CHI-2011-KimDLF #usability
- Usability of car dashboard displays for elder drivers (SK, AKD, JL, JF), pp. 493–502.
- CHI-2011-LeeKF #behaviour #design #mining #persuasion
- Mining behavioral economics to design persuasive technology for healthy choices (MKL, SBK, JF), pp. 325–334.
- CHI-2011-OdomZF #design
- Teenagers and their virtual possessions: design opportunities and issues (WO, JZ, JF), pp. 1491–1500.
- CHI-2010-ForlizziBS #collaboration #design #interactive #navigation
- Where should i turn: moving from individual to collaborative navigation strategies to inform the interaction design of future navigation systems (JF, WCB, TS), pp. 1261–1270.
- CHI-2010-LiDF
- A stage-based model of personal informatics systems (IL, AKD, JF), pp. 557–566.
- CSCW-2010-LeeKF #how #people #question
- Receptionist or information kiosk: how do people talk with a robot? (MKL, SBK, JF), pp. 31–40.
- CHI-2009-KarapanosZFM #experience #framework #user interface
- User experience over time: an initial framework (EK, JZ, JF, JBM), pp. 729–738.
- CHI-2007-ZimmermanFE #design #human-computer #interactive #research
- Research through design as a method for interaction design research in HCI (JZ, JF, SE), pp. 493–502.
- CHI-2005-LeeFH #effectiveness #navigation
- Studying the effectiveness of MOVE: a contextually optimized in-vehicle navigation system (JL, JF, SEH), pp. 571–580.
- CHI-2003-ForlizziLH #using
- The kinedit system: affective messages using dynamic texts (JF, JCL, SEH), pp. 377–384.
- CHI-2003-HudsonFAAFKLY #predict
- Predicting human interruptibility with sensors: a Wizard of Oz feasibility study (SEH, JF, CGA, DA, JF, SBK, JCL, JY), pp. 257–264.
- CHI-1998-BoyarskiNFR #case study
- A Study of Fonts Designed for Screen Display (DB, CN, JF, SHR), pp. 87–94.
- CHI-PLAY-2016-ChoiFCMBH
- Playtesting with a Purpose (JOC, JF, MGC, RM, MB, JH), pp. 254–265.