Travelled to:
1 × Germany
1 × The Netherlands
2 × Canada
3 × USA
Collaborated with:
E.F.Melcer ∅ C.Hash K.Höök E.M.Segura F.Müller H.Nakanishi T.Ishida Holly Robbins M.Flanagan Jane McGonigal Henry Lowood Michael Karlesky Jonathan Frye Oguz Turan Buruk Tess Tanenbaum N.Sae-Bae K.Ahmed N.D.Memon M.Sharp J.Laaksolahti C.Nass M.Okamoto Raquel Robinson Zachary Rubin Jon Back Annika Waern Ferran Altarriba Bertran Danielle Wilde Erno Berezvay Rahul Rao Ulf Schwekendiek Elizabeth O. Hayward Jessamyn Lidasan Zhuoming Zhou Jared Duval M.John Truong-Huy D. Nguyen Zhengxing Chen Alessandro Canossa M.S.El-Nasr James Owen Ryan Eric Kaltman Timothy Hong M.Mateas N.Wardrip-Fruin
Talks about:
game (13) design (10) research (4) movement (4) play (4) learn (3) human (3) evalu (3) use (3) framework (2)
Person: Katherine Isbister
DBLP: Isbister:Katherine
Facilitated 1 volumes:
Contributed to:
Wrote 24 papers:
- CHI-2014-MuellerI #game studies #guidelines
- Movement-based game guidelines (FM, KI), pp. 2191–2200.
- CHI-2012-Sae-BaeAIM #approach #authentication #gesture #multi #novel
- Biometric-rich gestures: a novel approach to authentication on multi-touch devices (NSB, KA, KI, NDM), pp. 977–986.
- CHI-2010-IsbisterFH #design #game studies #learning
- Designing games for learning: insights from conversations with designers (KI, MF, CH), pp. 2041–2044.
- CHI-2009-IsbisterH #challenge #design #evaluation #human-computer #on the
- On being supple: in search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners (KI, KH), pp. 2233–2242.
- CHI-2006-IsbisterHSL #evaluation
- The sensual evaluation instrument: developing an affective evaluation tool (KI, KH, MS, JL), pp. 1163–1172.
- CHI-2000-IsbisterNIN #design #interactive
- Helper agent: designing an assistant for human-human interaction in a virtual meeting space (KI, HN, TI, CN), pp. 57–64.
- HCI-CCAD-1999-OkamotoNII #communication
- Supporting cross-cultural communication in real-world encounters (MO, HN, KI, TI), pp. 442–446.
- DiGRA-2005-Isbister #approach #game studies #research #social
- A Social Psychological Approach to Games Research (KI).
- DiGRA-2005-McGonigalLI #game studies
- Perform or Else: An Interdisciplinary Workshop on Extroverted Game Play (JM, HL, KI).
- FDG-2011-HashI #animation #experience
- Reactive animation and gameplay experience (CH, KI), pp. 328–330.
- FDG-2011-IsbisterRSHL #comparison #game studies
- Is more movement better?: a controlled comparison of movement-based games (KI, RR, US, EOH, JL), pp. 331–333.
- FDG-2012-IsbisterKF #exclamation #using
- Scoop!: using movement to reduce math anxiety and affect confidence (KI, MK, JF), pp. 228–230.
- FDG-2014-RobbinsI #game studies
- Pixel Motion: A surveillance camera-enabled public digital game (HR, KI).
- FDG-2015-MelcerNCCEI #game studies #research
- Games Research Today: Analyzing the Academic Landscape 2000-2014 (EFM, THDN, ZC, AC, MSEN, KI).
- DiGRA-FDG-2016-MelcerI #design #framework #game studies #learning #physics #simulation
- Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations (EFM, KI).
- DiGRA-FDG-2016-RyanKHIMW #design #game studies
- GameNet and GameSage: Videogame Discovery as Design Insight (JOR, EK, TH, KI, MM, NWF).
- CHI-PLAY-2017-Isbister #design #game studies
- Connecting through Play by Design (KI), p. 3.
- FDG-2017-MelcerI #comprehension #game studies #research #towards
- Toward understanding disciplinary divides within games research (EFM, KI), p. 4.
- FDG-2017-MelcerI17a #challenge #collaboration #education #game studies #programming #using
- Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse (EFM, KI), p. 6.
- FDG-2017-RobinsonRSI #design
- All the feels: designing a tool that reveals streamers' biometrics to spectators (RR, ZR, EMS, KI), p. 6.
- FDG-2017-SeguraIBW #design #using
- Design, appropriation, and use of technology in larps (EMS, KI, JB, AW), p. 4.
- CHI-PLAY-2019-BertranWBI #interactive #research #state of the art
- Playful Human-Food Interaction Research: State of the Art and Future Directions (FAB, DW, EB, KI), pp. 225–237.
- CHI-PLAY-2019-ZhouSDJI #artificial reality #collaboration #game studies #named
- Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players (ZZ, EMS, JD, MJ, KI), pp. 5–18.
- FDG-2019-BurukIT #design #framework #smarttech
- A design framework for playful wearables (OTB, KI, TT), p. 12.