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Travelled to:
1 × Germany
1 × The Netherlands
2 × Canada
3 × USA
Collaborated with:
E.F.Melcer C.Hash K.Höök E.M.Segura F.Müller H.Nakanishi T.Ishida Holly Robbins M.Flanagan Jane McGonigal Henry Lowood Michael Karlesky Jonathan Frye Oguz Turan Buruk Tess Tanenbaum N.Sae-Bae K.Ahmed N.D.Memon M.Sharp J.Laaksolahti C.Nass M.Okamoto Raquel Robinson Zachary Rubin Jon Back Annika Waern Ferran Altarriba Bertran Danielle Wilde Erno Berezvay Rahul Rao Ulf Schwekendiek Elizabeth O. Hayward Jessamyn Lidasan Zhuoming Zhou Jared Duval M.John Truong-Huy D. Nguyen Zhengxing Chen Alessandro Canossa M.S.El-Nasr James Owen Ryan Eric Kaltman Timothy Hong M.Mateas N.Wardrip-Fruin
Talks about:
game (13) design (10) research (4) movement (4) play (4) learn (3) human (3) evalu (3) use (3) framework (2)

Person: Katherine Isbister

DBLP DBLP: Isbister:Katherine

Facilitated 1 volumes:

FDG 2011Ed

Contributed to:

CHI 20142014
CHI 20122012
CHI 20102010
CHI 20092009
CHI 20062006
CHI 20002000
HCI v2 19991999
DiGRA 20052005
FDG 20112011
FDG 20122012
FDG 20142014
FDG 20152015
DiGRA/FDG 20162016
CHI PLAY 20172017
FDG 20172017
CHI PLAY 20192019
FDG 20192019

Wrote 24 papers:

CHI-2014-MuellerI #game studies #guidelines
Movement-based game guidelines (FM, KI), pp. 2191–2200.
CHI-2012-Sae-BaeAIM #approach #authentication #gesture #multi #novel
Biometric-rich gestures: a novel approach to authentication on multi-touch devices (NSB, KA, KI, NDM), pp. 977–986.
CHI-2010-IsbisterFH #design #game studies #learning
Designing games for learning: insights from conversations with designers (KI, MF, CH), pp. 2041–2044.
CHI-2009-IsbisterH #challenge #design #evaluation #human-computer #on the
On being supple: in search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners (KI, KH), pp. 2233–2242.
CHI-2006-IsbisterHSL #evaluation
The sensual evaluation instrument: developing an affective evaluation tool (KI, KH, MS, JL), pp. 1163–1172.
CHI-2000-IsbisterNIN #design #interactive
Helper agent: designing an assistant for human-human interaction in a virtual meeting space (KI, HN, TI, CN), pp. 57–64.
HCI-CCAD-1999-OkamotoNII #communication
Supporting cross-cultural communication in real-world encounters (MO, HN, KI, TI), pp. 442–446.
DiGRA-2005-Isbister #approach #game studies #research #social
A Social Psychological Approach to Games Research (KI).
DiGRA-2005-McGonigalLI #game studies
Perform or Else: An Interdisciplinary Workshop on Extroverted Game Play (JM, HL, KI).
FDG-2011-HashI #animation #experience
Reactive animation and gameplay experience (CH, KI), pp. 328–330.
FDG-2011-IsbisterRSHL #comparison #game studies
Is more movement better?: a controlled comparison of movement-based games (KI, RR, US, EOH, JL), pp. 331–333.
FDG-2012-IsbisterKF #exclamation #using
Scoop!: using movement to reduce math anxiety and affect confidence (KI, MK, JF), pp. 228–230.
FDG-2014-RobbinsI #game studies
Pixel Motion: A surveillance camera-enabled public digital game (HR, KI).
FDG-2015-MelcerNCCEI #game studies #research
Games Research Today: Analyzing the Academic Landscape 2000-2014 (EFM, THDN, ZC, AC, MSEN, KI).
DiGRA-FDG-2016-MelcerI #design #framework #game studies #learning #physics #simulation
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations (EFM, KI).
DiGRA-FDG-2016-RyanKHIMW #design #game studies
GameNet and GameSage: Videogame Discovery as Design Insight (JOR, EK, TH, KI, MM, NWF).
CHI-PLAY-2017-Isbister #design #game studies
Connecting through Play by Design (KI), p. 3.
FDG-2017-MelcerI #comprehension #game studies #research #towards
Toward understanding disciplinary divides within games research (EFM, KI), p. 4.
FDG-2017-MelcerI17a #challenge #collaboration #education #game studies #programming #using
Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse (EFM, KI), p. 6.
FDG-2017-RobinsonRSI #design
All the feels: designing a tool that reveals streamers' biometrics to spectators (RR, ZR, EMS, KI), p. 6.
FDG-2017-SeguraIBW #design #using
Design, appropriation, and use of technology in larps (EMS, KI, JB, AW), p. 4.
CHI-PLAY-2019-BertranWBI #interactive #research #state of the art
Playful Human-Food Interaction Research: State of the Art and Future Directions (FAB, DW, EB, KI), pp. 225–237.
CHI-PLAY-2019-ZhouSDJI #artificial reality #collaboration #game studies #named
Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players (ZZ, EMS, JD, MJ, KI), pp. 5–18.
FDG-2019-BurukIT #design #framework #smarttech
A design framework for playful wearables (OTB, KI, TT), p. 12.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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