Travelled to:
1 × France
1 × Germany
1 × Israel
1 × Lithuania
1 × Portugal
1 × Spain
1 × Turkey
1 × United Kingdom
2 × Sweden
Collaborated with:
∅ J.Linhoff M.McGill J.Lalor M.J.Davidson T.Steinbach C.S.Miller A.Decker M.Sabin L.Friedman L.Perkovic J.Glatz W.Marrero A.Vihavainen J.Sorva D.S.Goldberg V.Barr B.Rutherfoord L.Dettori C.Wilcox C.Settle André Berthiaume B.MacKellar G.W.Hislop D.LaBelle H.Said S.S.Sicilia S.Pieczynski S.Hwang J.Jones P.Curzon J.Peckham H.G.Taylor E.Roberts L.Mannila V.Dagiene B.Demo N.Grgurina C.Mirolo L.Rolandsson B.Franke R.Hansen F.Spaltro C.Jurisson C.Rennert-May B.Wildeman
Talks about:
comput (13) think (8) game (7) program (6) student (5) develop (5) learn (5) cours (5) curriculum (3) scienc (3)
Person: Amber Settle
DBLP: Settle:Amber
Facilitated 2 volumes:
Contributed to:
Wrote 29 papers:
- ITiCSE-2015-SettleLS #community #learning
- A Computer Science Linked-courses Learning Community (AS, JL, TS), pp. 123–128.
- SIGITE-2015-MacKellarHSS #how #question #source code
- Information Technology and Computer Science Programs: How Do We Relate? (BM, GWH, MS, AS), pp. 125–126.
- SIGITE-2015-MillerSL #learning #object-oriented #programming #python #testing #towards
- Learning Object-Oriented Programming in Python: Towards an Inventory of Difficulties and Testing Pitfalls (CSM, AS, JL), pp. 59–64.
- SIGITE-2015-SettleLS #community #development #learning
- Evaluating a Linked-courses Learning Community for Development Majors (AS, JL, TS), pp. 127–132.
- ITiCSE-2014-SettleVS #motivation #programming
- Three views on motivation and programming (AS, AV, JS), pp. 321–322.
- ITiCSE-WGR-2014-MannilaDDGMRS #education
- Computational Thinking in K-9 Education (LM, VD, BD, NG, CM, LR, AS), pp. 1–29.
- ITiCSE-2013-SettleGB
- Beyond computer science: computational thinking across disciplines (AS, DSG, VB), pp. 311–312.
- SIGITE-2013-McGillSD #game studies #source code #student
- Demographics of undergraduate students in game degree programs in the US and UK (MM, AS, AD), pp. 43–50.
- SIGITE-2013-SettleMD #game studies #industrial #question
- Diversity in the game industry: is outreach the solution? (AS, MM, AD), pp. 171–176.
- ITiCSE-2012-SettleFHSJRW #education
- Infusing computational thinking into the middle- and high-school curriculum (AS, BF, RH, FS, CJ, CRM, BW), pp. 22–27.
- SIGITE-2012-SabinSR #challenge #interactive #learning #online
- Interactive learning online: challenges and opportunities (MS, AS, BR), pp. 201–202.
- SIGITE-2012-Settle #education #learning #student
- Turning the tables: learning from students about teaching CS1 (AS), pp. 133–138.
- SIGITE-2012-SettleLSS #development #education
- Best practices in teaching information technology development (AS, DL, HS, SSS), pp. 113–114.
- ITiCSE-2011-SettleDD #difference #student
- Does lecture capture make a difference for students in traditional classrooms (AS, LD, MJD), pp. 78–82.
- ITiCSE-2011-SettlePFD #student
- An initial look at prospective student mentoring (AS, SP, LF, MJD), p. 370.
- SIGITE-2011-McGillS #requirements
- Computing faculty tenure and promotion requirements at USA and Canadian post-secondary institutions (MM, AS), pp. 133–138.
- SIGITE-2011-Settle #design #game studies
- Computational thinking in a game design course (AS), pp. 61–66.
- SIGITE-2011-Settle11a #education
- The computational thinking across the curriculum workshop (AS), pp. 311–312.
- SIGITE-2011-SettleG
- Rethinking advising: developing a proactive culture to improve retention (AS, JG), pp. 9–14.
- SIGITE-2011-SettleWS #design #evaluation #game studies #student #using
- Engaging game design students using peer evaluation (AS, CW, CS), pp. 73–78.
- ITiCSE-2010-MillerPS
- File references, trees, and computational thinking (CSM, LP, AS), pp. 132–136.
- ITiCSE-2010-PerkovicSHJ #education #framework
- A framework for computational thinking across the curriculum (LP, AS, SH, JJ), pp. 123–127.
- SIGITE-2010-SettleFD #multi
- The impact of multiple computing and digital arts degrees on undergraduate recruitment (AS, LF, MJD), pp. 9–14.
- ITiCSE-2009-CurzonPTSR #weaving
- Computational thinking (CT): on weaving it in (PC, JP, HGT, AS, ER), pp. 201–202.
- ITiCSE-2008-LinhoffS #education #game studies #programming #using
- Teaching game programming using XNA (JL, AS), pp. 250–254.
- ITiCSE-2005-MarreroS #programming #testing
- Testing first: emphasizing testing in early programming courses (WM, AS), pp. 4–8.
- SIGITE-2013-Settle #development #exclamation #recursion #web
- Reaching the “aha!” moment: web development as a motivator for recursion (AS), pp. 69–70.
- GDCSE-2008-SettleLB #approach #game studies #hybrid
- A hybrid approach to projects in gaming courses (AS, JL, AB), pp. 36–40.
- FDG-2009-LinhoffS #development #game studies
- Motivating and evaluating game development capstone projects (JL, AS), pp. 121–128.