BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × France
1 × Germany
1 × Israel
1 × Lithuania
1 × Portugal
1 × Spain
1 × Turkey
1 × United Kingdom
2 × Sweden
Collaborated with:
J.Linhoff M.McGill J.Lalor M.J.Davidson T.Steinbach C.S.Miller A.Decker M.Sabin L.Friedman L.Perkovic J.Glatz W.Marrero A.Vihavainen J.Sorva D.S.Goldberg V.Barr B.Rutherfoord L.Dettori C.Wilcox C.Settle André Berthiaume B.MacKellar G.W.Hislop D.LaBelle H.Said S.S.Sicilia S.Pieczynski S.Hwang J.Jones P.Curzon J.Peckham H.G.Taylor E.Roberts L.Mannila V.Dagiene B.Demo N.Grgurina C.Mirolo L.Rolandsson B.Franke R.Hansen F.Spaltro C.Jurisson C.Rennert-May B.Wildeman
Talks about:
comput (13) think (8) game (7) program (6) student (5) develop (5) learn (5) cours (5) curriculum (3) scienc (3)

Person: Amber Settle

DBLP DBLP: Settle:Amber

Facilitated 2 volumes:


Contributed to:

ITiCSE 20152015
SIGITE 20152015
ITiCSE 20142014
ITiCSE-WGR 20142014
ITiCSE 20132013
SIGITE/RIIT 20132013
ITiCSE 20122012
SIGITE 20122012
ITiCSE 20112011
SIGITE 20112011
ITiCSE 20102010
SIGITE 20102010
ITiCSE 20092009
ITiCSE 20082008
ITiCSE 20052005
GDCSE 20082008
FDG 20092009

Wrote 29 papers:

ITiCSE-2015-SettleLS #community #learning
A Computer Science Linked-courses Learning Community (AS, JL, TS), pp. 123–128.
SIGITE-2015-MacKellarHSS #how #question #source code
Information Technology and Computer Science Programs: How Do We Relate? (BM, GWH, MS, AS), pp. 125–126.
SIGITE-2015-MillerSL #learning #object-oriented #programming #python #testing #towards
Learning Object-Oriented Programming in Python: Towards an Inventory of Difficulties and Testing Pitfalls (CSM, AS, JL), pp. 59–64.
SIGITE-2015-SettleLS #community #development #learning
Evaluating a Linked-courses Learning Community for Development Majors (AS, JL, TS), pp. 127–132.
ITiCSE-2014-SettleVS #motivation #programming
Three views on motivation and programming (AS, AV, JS), pp. 321–322.
ITiCSE-WGR-2014-MannilaDDGMRS #education
Computational Thinking in K-9 Education (LM, VD, BD, NG, CM, LR, AS), pp. 1–29.
Beyond computer science: computational thinking across disciplines (AS, DSG, VB), pp. 311–312.
SIGITE-2013-McGillSD #game studies #source code #student
Demographics of undergraduate students in game degree programs in the US and UK (MM, AS, AD), pp. 43–50.
SIGITE-2013-SettleMD #game studies #industrial #question
Diversity in the game industry: is outreach the solution? (AS, MM, AD), pp. 171–176.
ITiCSE-2012-SettleFHSJRW #education
Infusing computational thinking into the middle- and high-school curriculum (AS, BF, RH, FS, CJ, CRM, BW), pp. 22–27.
SIGITE-2012-SabinSR #challenge #interactive #learning #online
Interactive learning online: challenges and opportunities (MS, AS, BR), pp. 201–202.
SIGITE-2012-Settle #education #learning #student
Turning the tables: learning from students about teaching CS1 (AS), pp. 133–138.
SIGITE-2012-SettleLSS #development #education
Best practices in teaching information technology development (AS, DL, HS, SSS), pp. 113–114.
ITiCSE-2011-SettleDD #difference #student
Does lecture capture make a difference for students in traditional classrooms (AS, LD, MJD), pp. 78–82.
ITiCSE-2011-SettlePFD #student
An initial look at prospective student mentoring (AS, SP, LF, MJD), p. 370.
SIGITE-2011-McGillS #requirements
Computing faculty tenure and promotion requirements at USA and Canadian post-secondary institutions (MM, AS), pp. 133–138.
SIGITE-2011-Settle #design #game studies
Computational thinking in a game design course (AS), pp. 61–66.
SIGITE-2011-Settle11a #education
The computational thinking across the curriculum workshop (AS), pp. 311–312.
Rethinking advising: developing a proactive culture to improve retention (AS, JG), pp. 9–14.
SIGITE-2011-SettleWS #design #evaluation #game studies #student #using
Engaging game design students using peer evaluation (AS, CW, CS), pp. 73–78.
File references, trees, and computational thinking (CSM, LP, AS), pp. 132–136.
ITiCSE-2010-PerkovicSHJ #education #framework
A framework for computational thinking across the curriculum (LP, AS, SH, JJ), pp. 123–127.
SIGITE-2010-SettleFD #multi
The impact of multiple computing and digital arts degrees on undergraduate recruitment (AS, LF, MJD), pp. 9–14.
ITiCSE-2009-CurzonPTSR #weaving
Computational thinking (CT): on weaving it in (PC, JP, HGT, AS, ER), pp. 201–202.
ITiCSE-2008-LinhoffS #education #game studies #programming #using
Teaching game programming using XNA (JL, AS), pp. 250–254.
ITiCSE-2005-MarreroS #programming #testing
Testing first: emphasizing testing in early programming courses (WM, AS), pp. 4–8.
SIGITE-2013-Settle #development #exclamation #recursion #web
Reaching the “aha!” moment: web development as a motivator for recursion (AS), pp. 69–70.
GDCSE-2008-SettleLB #approach #game studies #hybrid
A hybrid approach to projects in gaming courses (AS, JL, AB), pp. 36–40.
FDG-2009-LinhoffS #development #game studies
Motivating and evaluating game development capstone projects (JL, AS), pp. 121–128.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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