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Travelled to:
4 × USA
Collaborated with:
H.Nissenbaum Geoff F. Kaufman Max Seidman ∅ Jonathan Belman D.C.Howe Anna Lotko Celia Pearce Sukdith Punjasthitkul K.Isbister C.Hash Geoff Kaufman Gili Freedman Jim Diamond Peter Carini Zara Downs Mike Ayoob Alicia Driscoll
Talks about:
game (17) design (13) play (6) digit (4) activist (3) valu (3) strategi (2) social (2) method (2) gender (2)

Person: Mary Flanagan

DBLP DBLP: Flanagan:Mary

Contributed to:

CSCW 20142014
CHI 20102010
CHI 20072007
CHI 20052005
DiGRA 20052005
DiGRA 20072007
DiGRA 20092009
DiGRA 20112011
DiGRA 20132013
DiGRA 20152015
DiGRA/FDG 20162016
CHI PLAY 20192019

Wrote 16 papers:

CSCW-2014-Flanagan #design #difference
Making a difference in and through playful design (MF), pp. 1–2.
CHI-2010-IsbisterFH #design #game studies #learning
Designing games for learning: insights from conversations with designers (KI, MF, CH), pp. 2041–2044.
CHI-2007-FlanaganN #design #game studies #social
A game design methodology to incorporate social activist themes (MF, HN), pp. 181–190.
CHI-2005-FlanaganHN #design #game studies #trade-off
Values at play: design tradeoffs in socially-oriented game design (MF, DCH, HN), pp. 751–760.
DiGRA-2005-FlanaganNH #design #game studies
New Design Methods for Activist Gaming (MF, HN, DCH).
DiGRA-2007-FlanaganBND #game studies
A Method For Discovering Values in Digital Games (MF, JB, HN, JD).
DiGRA-2009-FlanaganL #case study #game studies
Anxiety, Openness, and Activist Games: A Case Study for Critical Play (MF, AL).
DiGRA-2011-BelmanNF #analysis #design #game studies #named
Grow-A-Game: A Tool for Values Conscious Design and Analysis of Digital Games (JB, HN, MF).
DiGRA-2011-FlanaganSBPDAD #case study #design #game studies #health #people
Preventing a POX Among the People? A Design Case Study of a Public Health Game (MF, MS, JB, SP, ZD, MA, AD).
DiGRA-2013-FlanaganPSKC #design #game studies #metadata
Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions (MF, SP, MS, GFK, PC).
DiGRA-2015-SeidmanFK #design #game studies #lessons learnt #problem #prototype
Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity (MS, MF, GFK).
DiGRA-FDG-2016-KaufmanF #collaboration #game studies
Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game (GFK, MF).
CHI-PLAY-2019-KaufmanFF #game studies #gender #women
Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy Game (GK, MF, GF), pp. 481–493.
DiGRA-2005-Flanagan #design #exclamation #game studies
“Cinderella Was A Hacker!” and Other Notes from the Edge of Game Design (MF).
DiGRA-2009-FlanaganP #assembly #game studies #quote
“Some Assembly Required”: Starting and Growing a Game Lab [Abstracts] (MF, CP).
DiGRA-2015-KaufmanFS #behaviour #design #embedded #game studies
Creating Stealth Game Interventions for Attitude and Behavior Change: An “Embedded Design” Model (GFK, MF, MS).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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