BibSLEIGH corpus
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Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Travelled to:
1 × Australia
1 × Austria
1 × China
1 × France
1 × Georgia
1 × Italy
1 × South Korea
17 × USA
5 × Canada
Collaborated with:
A.Cockburn S.Greenberg R.L.Mandryk S.Bateman M.A.Nacenta M.Sheinin D.R.Flatla D.Pinelle N.Wong J.Scarr S.Fitchett T.C.N.Graham P.Irani A.Skopik R.Vicencio-Moreira A.Genest P.Quinn R.Penner P.Baudisch S.Subramanian M.Roseman S.Malacria Z.Ivkovic I.Stavness J.Dyck Colby Johanson J.Alexander A.Reetz T.Stach D.Stuckel G.Shoemaker S.Chiasson Michael Long A.Bunt M.Watson I.H.Witten S.W.T.Sutcliffe A.Doucette A.Pavlovych G.I.McCalla B.Roy M.Lippold X.Yang K.Tee K.A.Schneider K.Baker M.S.Uddin V.Gaur C.K.Roy I.J.Livingston M.Birk C.Savery M.Brown K.Reinecke K.Z.Gajos L.Nacke G.McEwan O.S.Schneider R.Xiao S.A.Brewster D.Ahlström J.P.Birnholtz G.Ramos S.Gustafson D.Aliakseyeu C.Fedak R.J.McNab Y.Wang Aryan Zohoorian Kevin G. Stanley Amin Tavassolian Jason T. Bowey S.C.Olson J.Cechanowicz G.Bailly J.Harrison S.Sharma A.Tang M.Kalyn C.Wolfe B.d.Alwis S.Sallam B.Champoux C.Fedak T.Bell G.W.Paynter E.Frank C.G.Nevill-Manning Jared E. Cechanowicz D.McDine C.A.Brooks S.Benford M.Fraser I.Vaghi C.Greenhalgh
Talks about:
groupwar (17) improv (16) effect (16) game (14) awar (11) perform (8) distribut (7) workspac (7) visual (7) design (7)

Person: Carl Gutwin

DBLP DBLP: Gutwin:Carl

Facilitated 1 volumes:

CSCW 2010Ed

Contributed to:

CHI 20152015
CSCW 20152015
SCAM 20152015
CHI 20142014
CSCW 20142014
CHI 20132013
CSCW 20132013
CHI 20122012
CSCW 20122012
CHI 20112011
CSCW 20112011
CHI 20102010
CSCW 20102010
CHI 20092009
CHI 20082008
CSCW 20082008
Hypertext 20082008
CHI 20072007
CHI 20062006
CSCW 20062006
CHI 20052005
CHI 20042004
CSCW 20042004
CHI 20032003
CHI 20022002
CSCW 20022002
CHI 19981998
CSCW 19981998
SIGIR 19981998
CSCW 19961996
DL 19991999
FDG 20122012
CHI PLAY 20142014
CHI PLAY 20152015
CHI PLAY 20162016
CHI PLAY 20172017
CHI PLAY 20182018
CHI PLAY 20192019

Wrote 80 papers:

CHI-2015-CockburnQG #experience
Examining the Peak-End Effects of Subjective Experience (AC, PQ, CG), pp. 357–366.
CHI-2015-IvkovicSGS #3d #game studies
Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games (ZI, IS, CG, SWTS), pp. 135–144.
CHI-2015-Vicencio-Moreira #game studies
Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game (RVM, RLM, CG), pp. 2255–2264.
CSCW-2015-PinelleG #performance
The Effects of View Portals on Performance and Awareness in Co-Located Tabletop Groupware (DP, CG), pp. 195–206.
SCAM-2015-UddinGGR #comprehension #eye tracking #on the #using #visualisation
On the comprehension of code clone visualizations: A controlled study using eye tracking (MSU, VG, CG, CKR), pp. 161–170.
CHI-2014-FitchettCG #design #evaluation
Finder highlights: field evaluation and design of an augmented file browser (SF, AC, CG), pp. 3685–3694.
CHI-2014-GutwinCSMO #performance
Faster command selection on tablets with FastTap (CG, AC, JS, SM, SCO), pp. 2617–2626.
CHI-2014-ReetzG #gesture #identification
Making big gestures: effects of gesture size on observability and identification for co-located group awareness (AR, CG), pp. 4087–4096.
CHI-2014-ScarrCGBC #usability
The usability of CommandMaps in realistic tasks (JS, AC, CG, AB, JC), pp. 2241–2250.
CHI-2014-SheininG #difference #game studies #in the small #physics
Exertion in the small: improving differentiation and expressiveness in sports games with physical controls (MS, CG), pp. 1845–1854.
CHI-2014-Vicencio-MoreiraMGB #effectiveness #game studies
The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games (RVM, RLM, CG, SB), pp. 937–946.
CSCW-2014-LivingstonGMB #how
How players value their characters in world of warcraft (IJL, CG, RLM, MB), pp. 1333–1343.
CSCW-2014-SaveryGGB #consistency #experience #game studies #maintenance #performance
The effects of consistency maintenance methods on player experience and performance in networked games (CS, TCNG, CG, MB), pp. 1344–1355.
CSCW-2014-WongG #years after
Support for deictic pointing in CVEs: still fragmented after all these years (NW, CG), pp. 1377–1387.
CHI-2013-DoucetteMGNP #feedback #interactive
The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments (AD, RLM, CG, MAN, AP), pp. 1891–1900.
CHI-2013-FitchettCG #retrieval
Improving navigation-based file retrieval (SF, AC, CG), pp. 2329–2338.
CHI-2013-FlatlaRGG13a #automation #named
SPRWeb: preserving subjective responses to website colour schemes through automatic recolouring (DRF, KR, CG, KZG), pp. 2069–2078.
Promoting Hotkey use through rehearsal with ExposeHK (SM, GB, JH, AC, CG), pp. 573–582.
CHI-2013-ScarrCGM #consistency #interface #performance #robust #testing
Testing the robustness and performance of spatially consistent interfaces (JS, AC, CG, SM), pp. 3139–3148.
CHI-2013-SutcliffeIFPSG #using
Improving digital handoff using the space above the table (SWTS, ZI, DRF, AP, IS, CG), pp. 735–744.
CSCW-2013-BatemanGM #navigation #social #using
Social navigation for loosely-coupled information seeking in tightly-knit groups using webwear (SB, CG, GIM), pp. 955–966.
CSCW-2013-DoucetteGMNS #collaboration #how
Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables (AD, CG, RLM, MAN, SS), pp. 193–202.
CSCW-2013-GenestGTKI #distributed #game studies #named #tool support
KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware (AG, CG, AT, MK, ZI), pp. 157–166.
CHI-2012-CockburnQGF #documentation
Improving scrolling devices with document length dependent gain (AC, PQ, CG, SF), pp. 267–276.
CHI-2012-FlatlaG #difference #modelling #named #tool support
SSMRecolor: improving recoloring tools with situation-specific models of color differentiation (DRF, CG), pp. 2297–2306.
Improving command selection with CommandMaps (JS, AC, CG, AB), pp. 257–266.
CSCW-2012-GenestG #communication #distributed #effectiveness #gesture #visualisation
Evaluating the effectiveness of height visualizations for improving gestural communication at distributed tabletops (AG, CG), pp. 519–528.
CSCW-2012-NackeMGM #game studies #online #quote #social
“I’m just here to play games”: social dynamics and sociality in an online game site (LN, GM, CG, RLM), pp. 549–558.
CSCW-2012-RoyGG #named #plugin #realtime #tool support
DiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware (BR, TCNG, CG), pp. 1287–1296.
CHI-2011-BatemanMSG #game studies
Target assistance for subtly balancing competitive play (SB, RLM, TS, CG), pp. 2355–2364.
CHI-2011-ScarrCGQ #comprehension #user interface
Dips and ceilings: understanding and supporting transitions to expertise in user interfaces (JS, AC, CG, PQ), pp. 2741–2750.
CSCW-2011-GutwinLG #network #performance #realtime #testing
Real-time groupware in the browser: testing the performance of web-based networking (CG, ML, TCNG), pp. 167–176.
CSCW-2011-GutwinSXB #distributed
Chalk sounds: the effects of dynamic synthesized audio on workspace awareness in distributed groupware (CG, OSS, RX, SAB), pp. 85–94.
CHI-2010-AhlstromCGI #design #modelling #why
Why it’s quick to be square: modelling new and existing hierarchical menu designs (DA, AC, CG, PI), pp. 1371–1380.
CHI-2010-BatemanMGGMB #comprehension #visual notation
Useful junk?: the effects of visual embellishment on comprehension and memorability of charts (SB, RLM, CG, AG, DM, CAB), pp. 2573–2582.
CHI-2010-FlatlaG #difference #modelling #visualisation
Individual models of color differentiation to improve interpretability of information visualization (DRF, CG), pp. 2563–2572.
Where are you pointing?: the accuracy of deictic pointing in CVEs (NW, CG), pp. 1029–1038.
CSCW-2010-GutwinGWWA #design
Gone but not forgotten: designing for disconnection in synchronous groupware (CG, TCNG, CW, NW, BdA), pp. 179–188.
CHI-2009-AlexanderCFGG #analysis #design #evaluation
Revisiting read wear: analysis, design, and evaluation of a footprints scrollbar (JA, AC, SF, CG, SG), pp. 1665–1674.
CHI-2008-BirnholtzGRW #distributed #interactive #named
OpenMessenger: gradual initiation of interaction for distributed workgroups (JPB, CG, GR, MW), pp. 1661–1664.
CHI-2008-GustafsonBGI #named #visualisation
Wedge: clutter-free visualization of off-screen locations (SG, PB, CG, PI), pp. 787–796.
Targeting across displayless space (MAN, RLM, CG), pp. 777–786.
CSCW-2008-StuckelG #distributed #interactive
The effects of local lag on tightly-coupled interaction in distributed groupware (DS, CG), pp. 447–456.
HT-2008-BatemanGN #in the cloud #visual notation
Seeing things in the clouds: the effect of visual features on tag cloud selections (SB, CG, MAN), pp. 193–202.
CHI-2007-CockburnGG #performance #predict
A predictive model of menu performance (AC, CG, SG), pp. 627–636.
CHI-2007-ShoemakerG #interactive #multi #visual notation
Supporting multi-point interaction in visual workspaces (GS, CG), pp. 999–1008.
CHI-2007-StachGPI #recognition
Improving recognition and characterization in groupware with rich embodiments (TS, CG, DP, PI), pp. 11–20.
CHI-2006-CockburnGA #documentation #navigation #performance
Faster document navigation with space-filling thumbnails (AC, CG, JA), pp. 1–10.
Improving selection of off-screen targets with hopping (PI, CG, XDY), pp. 299–308.
CHI-2006-NacentaSCSG #interactive #multi
Perspective cursor: perspective-based interaction for multi-display environments (MAN, SS, BC, SS, CG), pp. 289–298.
CSCW-2006-GutwinFWDB #network #performance #realtime
Improving network efficiency in real-time groupware with general message compression (CG, CF, MW, JD, TB), pp. 119–128.
CSCW-2006-TeeGG #distributed
Providing artifact awareness to a distributed group through screen sharing (KT, SG, CG), pp. 99–108.
CHI-2005-ChiassonG #equation #testing
Testing the media equation with children (SC, CG), pp. 829–838.
CHI-2005-NacentaASG #comparison #multi
A comparison of techniques for multi-display reaching (MAN, DA, SS, CG), pp. 371–380.
Improving revisitation in fisheye views with visit wear (AS, CG), pp. 771–780.
CHI-2004-BaudischG #game studies #multi #named
Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending (PB, CG), pp. 367–374.
CHI-2004-GutwinBDFVG #collaboration
Revealing delay in collaborative environments (CG, SB, JD, MF, IV, CG), pp. 503–510.
High-performance telepointers (JD, CG, SS, CF), pp. 172–181.
CSCW-2004-GutwinPS #development #distributed
Group awareness in distributed software development (CG, RP, KAS), pp. 72–81.
CHI-2003-GutwinS #scalability
Fisheyes are good for large steering tasks (CG, AS), pp. 201–208.
CHI-2002-Gutwin #interactive
Improving focus targeting in interactive fisheye views (CG), pp. 267–274.
CHI-2002-PinelleG #evaluation #usability
Groupware walkthrough: adding context to groupware usability evaluation (DP, CG), pp. 455–462.
CSCW-2002-BakerGG #development #empirical #evaluation #heuristic
Empirical development of a heuristic evaluation methodology for shared workspace groupware (KB, SG, CG), pp. 96–105.
CSCW-2002-GutwinP #gesture
Improving interpretation of remote gestures with telepointer traces (CG, RP), pp. 49–57.
CHI-1998-GutwinG #usability
Effects of Awareness Support on Groupware Usability (CG, SG), pp. 511–518.
CSCW-1998-GutwinG #design #trade-off
Design for Individuals, Design for Groups: Tradeoffs between Power and Workspace Awareness (CG, SG), pp. 207–216.
SIGIR-1998-McNabWWG #predict #query
Predicting Query Times (RJM, YW, IHW, CG), pp. 355–356.
CSCW-1996-GreenbergG #video
Applying Distortion-Oriented Displays to Groupware (Video Program) (SG, CG), pp. 8–9.
Groupware Support for Workspace Awareness (doctoral colloquium) (CG), p. 447.
CSCW-1996-GutwinGR #video
Supporting Workspace Awareness in Groupware (Video Program) (CG, SG, MR), p. 8.
CSCW-1996-GutwinRG #usability
A Usability Study of Awareness Widgets in a Shared Workspace Groupware System (CG, MR, SG), pp. 258–267.
DL-1999-WittenPFGN #automation #named
KEA: Practical Automatic Keyphrase Extraction (IHW, GWP, EF, CG, CGNM), pp. 254–255.
FDG-2012-ZohoorianSGT #coordination #design #framework #game studies #multi #named #realtime
PLATO: a coordination framework for designers of multi-player real-time digital games (AZ, KGS, CG, AT), pp. 141–148.
CHI-PLAY-2014-CechanowiczGBMS #game studies
Improving player balancing in racing games (JEC, CG, SB, RLM, IS), pp. 47–56.
CHI-PLAY-2014-SheininG #contest #game studies #using
Jelly polo: increasing richness and competition in sports games using small-scale exertion (MS, CG), pp. 367–370.
CHI-PLAY-2015-SheininG #development #difference #interface
Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion Interfaces (MS, CG), pp. 57–66.
CHI-PLAY-2016-GutwinVM #development #game studies
Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game (CG, RVM, RLM), pp. 338–349.
CHI-PLAY-2017-JohansonGM #3d #game studies #learning #navigation #performance
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game (CJ, CG, RLM), pp. 341–353.
CHI-PLAY-2018-LongG #experience #game studies #latency #modelling #performance
Characterizing and Modeling the Effects of Local Latency on Game Performance and Experience (ML, CG), pp. 285–297.
CHI-PLAY-2019-JohansonGBM #development #game studies
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games (CJ, CG, JTB, RLM), pp. 169–184.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.