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Collaborated with:
M.Mateas N.Wardrip-Fruin Ben Samuel Joshua McCoy Aaron A. Reed Bobby Schweizer Ian Bogost Josh McCoy M.J.Nelson Anne Sullivan G.Smith J.Whitehead Brandon Robert Tearse A.M.Smith D.G.Shapiro April Grow Andrew Stern Reid Swanson Barrie D. Robison Samantha Heck Landon Wright Terence Soule A.Zook Mirjam P. Eladhari Julian Togelius Michael Cook 0001 Tommy Thompson B.Magerko J.Levine Emily Short Alireza Shirvani Edward T. Garcia Rachelyn Farrell Stephen G. Ware K.Compton Nicholas Warren Mason Reed Pablo Ortiz Laurel Coney Loren Sherman Elizabeth Carré Nadya Vivatvisha D. Fox Harrell Paola Mardo Andrew Gordon Joris Dormans Spencer Gomez
Talks about:
game (8) playabl (6) social (5) prom (5) week (4) proceduralist (3) experi (3) design (3) mean (3) interact (2)

Person: Mike Treanor

DBLP DBLP: Treanor:Mike

Contributed to:

DiGRA 20092009
FDG 20092009
AIIDE 20102010
FDG 20102010
AIIDE 20112011
DiGRA 20112011
FDG 20112011
FDG 20122012
AIIDE 20132013
DiGRA 20132013
FDG 20132013
FDG 20142014
FDG 20152015
AIIDE 20162016
DiGRA/FDG 20162016
AIIDE 20172017
AIIDE 20182018
FDG 20192019

Wrote 22 papers:

DiGRA-2009-Treanor
Newsgames - Procedural Rhetoric Meets Political Cartoons (MT).
FDG-2009-SmithTWM #2d #generative #platform
Rhythm-based level generation for 2D platformers (GS, MT, JW, MM), pp. 175–182.
AIIDE-2010-McCoyTSTMW
The Prom: An Example of Socially-Oriented Gameplay (JM, MT, BS, BRT, MM, NWF).
FDG-2010-TreanorMW #design #exclamation #game studies #logic #using #visual notation
Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics (MT, MM, NWF), pp. 224–231.
AIIDE-2011-McCoyTSWM #authoring #modelling #social
Comme il Faut: A System for Authoring Playable Social Models (JM, MT, BS, NWF, MM).
DiGRA-2011-TreanorM #named
BurgerTime: A Proceduralist Investigation (MT, MM).
FDG-2011-McCoyTSMW #physics #social
Prom Week: social physics as gameplay (JM, MT, BS, MM, NWF), pp. 319–321.
FDG-2011-TreanorSBM #game studies #how #logic #visual notation
Proceduralist readings: how to find meaning in games with graphical logics (MT, BS, IB, MM), pp. 115–122.
FDG-2012-McCoyTSRWM
Prom week (JM, MT, BS, AAR, NWF, MM), pp. 235–237.
FDG-2012-TreanorSBM
The micro-rhetorics of Game-o-Matic (MT, BS, IB, MM), pp. 18–25.
AIIDE-2013-McCoyTSRMW
Prom Week (JM, MT, BS, AAR, MM, NWF).
AIIDE-2013-ShapiroMGSSSTM #case study #experience #interactive #social
Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters (DGS, JM, AG, BS, AS, RS, MT, MM).
DiGRA-2013-TreanorM
An Account of Proceduralist Meaning (MT, MM).
FDG-2013-McCoyTSRMW #design #game studies
Prom Week: Designing past the game/story dilemma (JM, MT, BS, AAR, MM, NWF), pp. 94–101.
FDG-2014-SamuelMTRMW #evaluation #interactive
Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique (BS, JM, MT, AAR, MM, NWF).
FDG-2014-TreanorM #comprehension #representation #simulation
Understanding representation in playable simulations (MT, MM).
FDG-2015-TreanorZETSCTML #design pattern #game studies
AI-based Game Design Patterns (MT, AZ, MPE, JT, GS, MC0, TT, BM, JL, AMS).
AIIDE-2016-TreanorMS #framework #social
A Framework for Playable Social Dialogue (MT, JM, AS), pp. 232–238.
DiGRA-FDG-2016-Treanor #game studies
Finding Meaning in Abstract Games: A Deep Reading of Sage Solitaire (MT).
AIIDE-2017-TreanorWRSOCSCV #case study #experience
Playable Experiences at AIIDE 2017 (MT, NW, MR, AMS, PO, LC, LS, EC, NV, DFH, PM, AG, JD, BDR, SG, SH, LW, TS), p. 308–?.
AIIDE-2018-SamuelRSHRWSTMS #case study #experience
Playable Experiences at AIIDE 2018 (BS, AAR, ES, SH, BDR, LW, TS, MT, JM, AS, AS, ETG, RF, SGW, KC), pp. 275–281.
FDG-2019-TreanorN #analysis #game studies
Order-fulfillment games: an analysis of games about serving customers (MT, MJN), p. 7.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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