Collaborated with:
Antonios Liapis Julian Togelius J.Hallam Noor Shaker Daniel Karavolos Héctor Perez Martínez Christoffer Holmgård R.Khaled Philip L. Lopes Paolo Burelli Anders Drachen Alessandro Canossa Chris Pedersen William Cachia Tobias Mahlmann Mike Preuss Constantine Alexopoulos Daniele Gravina Arnav Jhala Miguel Nicolau Michael O'Neill 0001 David Melhart Henrik Hautop Lund Jacob Kaae Olesen K.Hullett Andrea Picardi Yana Knight Ryan Abela Elizabeth Camilleri A.Dingli Owen Sacco Y.Cheong Corrado Grappiolo R.G.Reynolds Martin Schwartz M.Hitchens Sergey Karakovskiy Manuel Kerssemakers Jeppe Tuxen S.Asteriadis K.Karpouzis Luke Aquilina Daniel Ashlock Thomas Cuschieri Vincent-Emmanuel Farrugia Amy K. Hoover Evangelia V. Dimaraki Ahmed Khalifa Konstantinos Makantasis Konstantinos Sfikas Ahmad Azadvar Nicola Beume Simon Wessing J.Hagelbäck Jorge Muñoz Fiona Mulvey Dan Witzner Hansen Germán Gutiérrez Araceli Sanchis Raphael Patrick Prager Laura Troost Simeon Brüggenjürgen Joana Campos 0001 Carlos Martinho G.Ingram A.Paiva Likith Poovanna Vinay Sudha Ethiraj Stefan J. Johansson Leonard Kinnaird-Heether Tom Schumann Marcus Gallagher
Talks about:
game (29) player (16) model (15) level (13) generat (11) content (7) toward (7) mario (6) use (6) design (5)
Person: Georgios N. Yannakakis
DBLP: Yannakakis:Georgios_N=
Facilitated 2 volumes:
Contributed to:
Wrote 65 papers:
- CIG-2005-YannakakisH #approach #generative #interactive
- A Generic Approach for Generating Interesting Interactive Pac-Man Opponents (GNY, JH).
- CIG-2006-YannakakisLH #modelling
- Modeling Children's Entertainment in the Playware Playground (GNY, HHL, JH), pp. 134–141.
- CIG-2007-YannakakisH #feature model #game studies
- Game and Player Feature Selection for Entertainment Capture (GNY, JH), pp. 244–251.
- CIG-2008-OlesenYH #challenge #game studies #realtime #using
- Real-time challenge balance in an RTS game using rtNEAT (JKO, GNY, JH), pp. 87–94.
- CIG-2008-YannakakisH #adaptation #game studies #optimisation #realtime
- Real-time adaptation of augmented-reality games for optimizing player satisfaction (GNY, JH), pp. 103–110.
- AIIDE-2009-JhalaSMY #challenge #game studies
- Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge (AJ, MS, HPM, GNY).
- AIIDE-2009-PedersenTY #experience #framework #game studies #optimisation #platform
- Optimization of Platform Game Levels for Player Experience (CP, JT, GNY).
- CIG-2009-DrachenCY #modelling #self #using
- Player modeling using self-organization in Tomb Raider: Underworld (AD, AC, GNY), pp. 1–8.
- CIG-2009-PedersenTY #experience #modelling
- Modeling player experience in Super Mario Bros (CP, JT, GNY), pp. 132–139.
- DiGRA-2009-DrachenHJY #data-driven #towards
- Towards Data-Driven Drama Management: Issues in Data Collection and Annotation (AD, MH, AJ, GNY).
- AIIDE-2010-ShakerYT #automation #framework #game studies #generative #personalisation #platform #towards
- Towards Automatic Personalized Content Generation for Platform Games (NS, GNY, JT).
- CIG-2010-BurelliY #optimisation
- Combining local and global optimisation for virtual camera control (PB, GNY), pp. 403–410.
- CIG-2010-KarakovskiySTY
- The Mario AI Championship (SK, NS, JT, GNY), pp. 1–3.
- CIG-2010-MahlmannDTCY #behaviour #predict
- Predicting player behavior in Tomb Raider: Underworld (TM, AD, JT, AC, GNY), pp. 178–185.
- CIG-2010-MartinezHY #learning #modelling
- Extending neuro-evolutionary preference learning through player modeling (HPM, KH, GNY), pp. 313–320.
- CIG-2010-TogeliusPBWHY #multi
- Multiobjective exploration of the StarCraft map space (JT, MP, NB, SW, JH, GNY), pp. 265–272.
- AIIDE-2011-LiapisYT #game studies #optimisation #visual notation
- Optimizing Visual Properties of Game Content Through Neuroevolution (AL, GNY, JT).
- CIG-2011-LiapisYT #optimisation
- Neuroevolutionary constrained optimization for content creation (AL, GNY, JT), pp. 71–78.
- CIG-2011-MahlmannTY #evaluation #game studies #modelling
- Modelling and evaluation of complex scenarios with the Strategy Game Description Language (TM, JT, GNY), pp. 174–181.
- CIG-2011-MunozYMHGS #framework #game studies #platform #towards
- Towards gaze-controlled platform games (JM, GNY, FM, DWH, GG, AS), pp. 47–54.
- CIG-2011-ReynoldsAYTP #algorithm #named #social
- Tutorials: Cultural Algorithms: Incorporating social intelligence into virtual worlds (RGR, DA, GNY, JT, MP).
- CIG-2011-ShakerYT #analysis #game studies #modelling #quality
- Feature analysis for modeling game content quality (NS, GNY, JT), pp. 126–133.
- FDG-2011-CheongKGCMIPY #approach #game studies #towards
- A computational approach towards conflict resolution for serious games (YGC, RK, CG, JC0, CM, GI, AP, GNY), pp. 15–22.
- FDG-2011-PicardiBY #behaviour #modelling
- Modelling virtual camera behaviour through player gaze (AP, PB, GNY), pp. 107–114.
- VS-Games-2011-GrappioloCTKY #adaptation #game studies #towards
- Towards Player Adaptivity in a Serious Game for Conflict Resolution (CG, YGC, JT, RK, GNY), pp. 192–198.
- AIIDE-2012-ShakerYTNO #evolution #personalisation #using
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (NS, GNY, JT, MN, MO0).
- CIG-2012-KerssemakersTTY #generative
- A procedural procedural level generator generator (MK, JT, JT, GNY), pp. 335–341.
- CIG-2012-ShakerNYTO #evolution #using
- Evolving levels for Super Mario Bros using grammatical evolution (NS, MN, GNY, JT, MO0), pp. 304–311.
- VS-Games-2012-AsteriadisKSY #behaviour #clustering #detection #towards #using #visual notation
- Towards Detecting Clusters of Players using Visual and Gameplay Behavioral Cues (SA, KK, NS, GNY), pp. 140–147.
- AIIDE-2013-HolmgardTY #case study
- Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study (CH, JT, GNY).
- AIIDE-2013-LiapisYT #game studies #towards
- Towards a Generic Method of Evaluating Game Levels (AL, GNY, JT).
- CIG-2013-LiapisMTY #adaptation #evolution #game studies #interactive
- Adaptive game level creation through rank-based interactive evolution (AL, HPM, JT, GNY), pp. 1–8.
- CIG-2013-ShakerTYPEJRKSG #evaluation
- The turing test track of the 2012 Mario AI Championship: Entries and evaluation (NS, JT, GNY, LP, VSE, SJJ, RGR, LKH, TS, MG), pp. 1–8.
- FDG-2013-HolmgardYK #game studies #health #prototype
- The games for health prototype (CH, GNY, RK), pp. 396–399.
- FDG-2013-KhaledY #adaptation #game studies
- Village Voices: An adaptive game for conflict resolution (RK, GNY), pp. 425–426.
- FDG-2013-KnightMY #game studies
- Space Maze: Experience-driven game camera control (YK, HPM, GNY), pp. 427–428.
- FDG-2013-LiapisYT #authoring #game studies #sketching
- Sentient Sketchbook: Computer-aided game level authoring (AL, GNY, JT), pp. 213–220.
- CIG-2014-CachiaAMY #generative
- Procedural generation of music-guided weapons (WC, LA, HPM, GNY), pp. 1–2.
- CIG-2014-HolmgardLTY #evolution #modelling
- Evolving personas for player decision modeling (CH, AL, JT, GNY), pp. 1–8.
- CIG-2014-LiapisYT #design #modelling #sketching
- Designer modeling for Sentient Sketchbook (AL, GNY, JT), pp. 1–8.
- CIG-2014-LopesLY #authoring #game studies
- The C2create authoring tool: Fostering creativity via game asset creation (PLL, AL, GNY), pp. 1–2.
- FDG-2014-HolmgardLTY #game studies #generative #modelling
- Generative agents for player decision modeling in games (CH, AL, JT, GNY).
- FDG-2014-TogeliusSY #modelling
- Active player modelling (JT, NS, GNY).
- FDG-2014-YannakakisLA
- Mixed-initiative co-creativity (GNY, AL, CA).
- VS-Games-2014-CuschieriKFMY #game studies #student
- The iLearnRW Game: Support for Students with Dyslexia in Class and at Home (TC, RK, VEF, HPM, GNY), pp. 1–2.
- AIIDE-2015-CachiaLY #evolution #multi
- Multi-Level Evolution of Shooter Levels (WC, AL, GNY), pp. 115–121.
- AIIDE-2015-LiapisY #design #paradigm #sketching
- Refining the Paradigm of Sketching in AI-Based Level Design (AL, GNY), pp. 128–134.
- AIIDE-2015-LopesLY #generative
- Targeting Horror via Level and Soundscape Generation (PLL, AL, GNY), pp. 37–43.
- FDG-2015-AbelaLY
- The Coralize Tool for Creating Underwater Environments (RA, AL, GNY).
- FDG-2015-HolmgardLTY #game studies #modelling
- MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions (CH, AL, JT, GNY).
- FDG-2015-LiapisHYAD #design #game studies #named
- Iconoscope: Designing a Game for Fostering Creativity (AL, AKH, GNY, CA, EVD).
- CIG-2016-CamilleriYD #design #platform
- Platformer level design for player believability (EC, GNY, AD), pp. 1–8.
- CIG-2016-GravinaLY #generative
- Constrained surprise search for content generation (DG, AL, GNY), pp. 1–8.
- CIG-2016-KaravolosLY #evolution
- Evolving missions for Dwarf quest dungeons (DK, AL, GNY), pp. 1–2.
- CIG-2016-KaravolosLY16a #evolution #game studies
- Evolving missions to create game spaces (DK, AL, GNY), pp. 1–8.
- CIG-2016-LopesLY #generative #multi #named
- Sonancia: A multi-faceted generator for horror (PLL, AL, GNY), pp. 1–2.
- CIG-2016-SaccoLY #approach #game studies #generative #semantics
- A holistic approach for semantic-based game generation (OS, AL, GNY), pp. 1–8.
- CIG-2016-TogeliusY #game studies
- General general game AI (JT, GNY), pp. 1–8.
- FDG-2017-KaravolosLY #game studies #learning #multi
- Learning the patterns of balance in a multi-player shooter game (DK, AL, GNY), p. 10.
- CIG-2018-KaravolosLY #automation #design #using
- Using a Surrogate Model of Gameplay for Automated Level Design (DK, AL, GNY), pp. 1–8.
- FDG-2018-KaravolosLY #game studies
- Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model (DK, AL, GNY), p. 10.
- CoG-2019-GravinaKLTY #generative #quality
- Procedural Content Generation through Quality Diversity (DG, AK, AL, JT, GNY), pp. 1–8.
- CoG-2019-LiapisKMSY #learning #multimodal
- Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes (AL, DK, KM, KS, GNY), pp. 1–8.
- CoG-2019-MelhartACLY #modelling #motivation
- Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division (DM, AA, AC, AL, GNY), pp. 1–8.
- CoG-2019-PragerTBMYP #empirical #game studies
- An Experiment on Game Facet Combination (RPP, LT, SB, DM, GNY, MP), pp. 1–8.